← GGM Store Championship

EV ranking

How well each archetype is positioned against the field at GGM Store Championship. EV(D) = sum over opponents O of share(O) · winrate(D, O), renormalized to exclude the mirror, with a Beta(2, 2) shrinkage so sparse matchups pull toward 50%. Draws count as 0.5. Adj WR / Adj EV use ELO-derived matchup winrates instead -- same math, skill-controlled. Faded figures come from a small sample (under 10 matches) — read them as rough estimates.

#Archetype Decks Share Matches Winrate Adj WR EV Adj EV Avg ELO Skew
1 Water Penguin Mill 1 7.7% 3 100.0% 61.9% 60.0% 55.7% 1287
2 Slimes 2 15.4% 6 75.0% 59.9% 56.1% 53.9% 1358 ↑ top
3 Water Luxem Assassin 1 7.7% 4 75.0% 57.8% 56.0% 54.0% 1365 ↑ top
4 Fire Ravishing Mill 1 7.7% 3 66.7% 55.7% 53.3% 52.6% 1252
5 Wind Allies 1 7.7% 3 66.7% 58.3% 53.3% 53.9% 1208
6 Fire Aggro 2 15.4% 5 60.0% 57.1% 50.0% 51.1% 1230
7 Fire Slimes 1 7.7% 3 50.0% 53.2% 50.0% 51.6% 1249
8 Water Ravishing Mill 1 7.7% 3 33.3% 40.4% 45.0% 43.9% 1446 ↑ top
9 Water Astra Cleric 1 7.7% 3 16.7% 38.0% 42.5% 43.9% 985 ↓ low
10 Wind Exia 1 7.7% 4 12.5% 41.8% 42.0% 46.3% 1058 ↓ low
11 Wind Silvie 1 7.7% 3 0.0% 29.7% 40.0% 40.4% 1153 ↓ low
12 Water Allies 1 7.7% 2 0.0% 38.3% 33.3% 38.3% 1283