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Fire SuzakuTier 2

at Card Nation Store Championship

decks
5 (16.7% of field)
matches (non-mirror)
14 6-8-0
overall winrate
42.9%
ELO-adjusted winrate
48.6% avg ELO -0.6 per match
expected value
45.4% share-weighted (raw)
EV (ELO-adj)
47.2% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1334 · median 1376 · range 1113–1474 (5 pilots with an ELO rating)
1113 Q1 1320 Q3 1425 1539
20% of pilots are in the field's top quartile, 40% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Lorraine 20.0% 5 0-5-0 0.0% 22.2% 30.9% -11.0
Wind Seiryuu 20.0% 2 1-1-0 50.0% 50.0% 49.8% -0.2
Fire Crux Mage 10.0% 2 2-0-0 100.0% 66.7% 61.6% +11.1
Water Fractal 6.7% 1 1-0-0 100.0% 60.0% 56.9% +11.1
Horse and Taxes 3.3% 0
Water Aetherwing 3.3% 1 0-1-0 0.0% 40.0% 38.8% -17.9
Water Tera Mage 3.3% 0
Wind Crux Lorraine 3.3% 1 1-0-0 100.0% 60.0% 58.4% +13.4
Wind Luxem Zander 3.3% 0
Wind Razorgale 3.3% 0
Wind Shadowstrike 3.3% 1 1-0-0 100.0% 60.0% 66.0% +25.6
Wind Wakeup Combo 3.3% 1 0-1-0 0.0% 40.0% 45.4% -7.4
Decklists · 5 from this event

The 5 public Fire Suzaku decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 20 cards with non-zero signal (raw numbers, including 20 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Heated Vengeance -1.00 0 1 0
Rococo, Explosive Maven -1.00 0 1 0
Smoke Out -1.00 0 1 0
Unyielding Wraithguard +1.00 1 0 0
Sword of Seeking -1.00 0 1 0
Cinder Geyser +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Ravenous Pyre +1.00 1 0 0
Fluffy Shopkeep -1.00 0 1 0
Peppered Chef -1.00 0 1 0
Fast Cure +1.00 1 0 0
Spark Alight -1.00 0 1 0
Hasty Messenger +1.00 1 0 0
Blinding Orb +1.00 1 0 0
Blazing Throw -1.00 0 1 0
Crystallized Destiny +1.00 1 0 0
Restorative Flame -1.00 0 1 0
Suzaku's Command +1.00 1 0 0

JSON: /api/events/32007/archetypes/Fire Suzaku