← RiRiCO 店冠賽

Fire Luxem AssassinTier 1

at RiRiCO 店冠賽

decks
4 (18.2% of field)
matches (non-mirror)
30 15-14-1
overall winrate
51.7%
ELO-adjusted winrate
42.0% avg ELO -2.9 per match
expected value
50.9% share-weighted (raw)
EV (ELO-adj)
45.3% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1391 · median 1345 · range 1178–1694 (4 pilots with an ELO rating)
1002 Q1 1240 Q3 1358 1694
50% of pilots are in the field's top quartile, 25% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 45.5% 10 5-5-0 50.0% 50.0% 42.2% -3.5
Fire Suzaku 13.6% 5 3-2-0 60.0% 55.6% 42.4% -4.4
Water Neos 9.1% 0
Wind Shadowstrike 9.1% 3 2-1-0 66.7% 57.1% 56.5% +4.9
Fire Astra Cleric 4.5% 2 1-1-0 50.0% 50.0% 44.6% -5.2
Fire Crux Hybrid 4.5% 1 0-1-0 0.0% 40.0% 45.1% -7.8
Fire Slimes 4.5% 2 1-1-0 50.0% 50.0% 52.8% +2.7
Fire Suited 4.5% 2 1-1-0 50.0% 50.0% 42.0% -7.7
Fire Umbra Ciel 4.5% 0
Water Astra Ranger 4.5% 0
Water Fractal 4.5% 1 1-0-0 100.0% 60.0% 53.9% +6.2
Wind Luxem Zander 4.5% 1 0-0-1 50.0% 50.0% 46.5% -5.6
Wind Seiryuu 4.5% 1 0-1-0 0.0% 40.0% 42.6% -11.9
Wind Slice & Dice 4.5% 1 1-0-0 100.0% 60.0% 54.4% +7.0
Wind Wakeup Combo 4.5% 1 0-1-0 0.0% 40.0% 41.9% -12.9
Decklists · 4 from this event

The 4 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 19 cards with non-zero signal (raw numbers, including 19 held back from the grid above)
Card Edge In winner In loser Same Direction
Reduce to Ash -1.00 0 2 0
Staggering Strike +1.00 2 0 0
Crystallized Destiny +1.00 2 0 0
Resolute Stand -0.50 0 1 1
Fire Resonance Bauble +0.50 1 0 0
Luxera's Map -0.50 0 1 1
Heavenly Guide -0.50 0 1 0
Excalibur, Cleansing Light +0.50 1 0 1
Blanche, Sheltering Saint +0.50 1 0 0
Vanish from Sight +0.50 1 0 1
Turbo Charge -0.50 0 1 1
Juggle Knives +0.50 1 0 1
Regal Inquisition +0.50 1 0 0
Blinding Orb -0.50 0 1 0
Varuckan Acolyte +0.50 1 0 0
Quicksilver Grail +0.50 1 0 0
Scorched Conquest -0.50 0 1 0
Unyielding Wraithguard -0.50 0 1 0
Thieving Cut +0.00 1 1 0

JSON: /api/events/32597/archetypes/Fire Luxem Assassin