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Wind Wakeup ComboTier 2

at (Max 20) GameTime Store Champs!

decks
2 (11.8% of field)
matches (non-mirror)
7 2-5-0
overall winrate
28.6%
ELO-adjusted winrate
47.2% avg ELO -1.4 per match
expected value
45.6% share-weighted (raw)
EV (ELO-adj)
49.1% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1180 · median 1180 · range 1055–1304 (2 pilots with an ELO rating)
1002 Q1 1204 Q3 1459 1569
0% of pilots are in the field's top quartile, 50% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Oblation 11.8% 2 1-1-0 50.0% 50.0% 49.9% -0.1
Fire Slimes 11.8% 0
Arcane 5.9% 0
Fire Crux Mage 5.9% 0
Fire Luxem Assassin 5.9% 0
Water Fractal 5.9% 0
Water Genbu 5.9% 0
Water Ravishing Mill 5.9% 0
Water Tera Mage 5.9% 0
Wind Allies 5.9% 1 0-1-0 0.0% 40.0% 42.1% -12.6
Wind Astra Cleric 5.9% 2 0-2-0 0.0% 33.3% 47.5% -2.4
Wind Crux Lorraine 5.9% 1 0-1-0 0.0% 40.0% 47.2% -4.5
Wind Razorgale 5.9% 1 1-0-0 100.0% 60.0% 57.7% +12.4
Wind Seiryuu 5.9% 0
Decklists · 2 from this event

The 2 public Wind Wakeup Combo decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 27 cards with non-zero signal (raw numbers, including 27 held back from the grid above)
Card Edge In winner In loser Same Direction
Dilu, Auspicious Charger +1.00 1 0 0
Ranger Boots -1.00 0 1 0
Expose Darkness -1.00 0 1 0
Concealed Marksman -1.00 0 1 0
Fire Resonance Bauble +1.00 1 0 0
Viridian Protective Trinket +1.00 1 0 0
Bertha, Spry Howitzer -1.00 0 1 0
Draught of Stamina -1.00 0 1 0
Stifling Trap +1.00 1 0 0
Peer Beyond +1.00 1 0 0
Yuan Shao, Crown General -1.00 0 1 0
Charge the Soul +1.00 1 0 0
Tristan, Underhanded -1.00 0 1 0
Blanche, Sheltering Saint -1.00 0 1 0
Deflecting Edge -1.00 0 1 0
Mortal Ambition -1.00 0 1 0
Nullifying Lantern +1.00 1 0 0
Steady Sharpshooter +1.00 1 0 0
Wind Resonance Bauble +1.00 1 0 0
Verdigris Decree +1.00 1 0 0
Safeguard Amulet +1.00 1 0 0
Fairy Whispers +1.00 1 0 0
Dodge Roll +1.00 1 0 0
Incapacitate -1.00 0 1 0
Tariff Ring -1.00 0 1 0
Oath of the Sakura -1.00 0 1 0
Topsy Decree +1.00 1 0 0

JSON: /api/events/41734/archetypes/Wind Wakeup Combo