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Fire Crux MageTier 2

at Yeti Gaming Online Store Championship

decks
2 (6.1% of field)
matches (non-mirror)
10 3-5-2
overall winrate
40.0%
ELO-adjusted winrate
46.1% avg ELO -1.8 per match
expected value
46.6% share-weighted (raw)
EV (ELO-adj)
48.1% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1431 · median 1431 · range 1422–1440 (2 pilots with an ELO rating)
1000 Q1 1274 Q3 1440 1582
50% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 24.2% 4 2-1-1 62.5% 56.2% 51.3% +0.9
Water Allies 12.1% 1 0-1-0 0.0% 40.0% 46.4% -5.8
Wind Crux Lorraine 12.1% 3 0-2-1 16.7% 35.7% 42.5% -5.6
Fire Luxem Assassin 9.1% 1 0-1-0 0.0% 40.0% 47.0% -4.9
Fire Umbra Ranger 6.1% 0
Dawn of Ashes 3.0% 0
Fire Arcane 3.0% 0
Fire Crux Hybrid 3.0% 0
Fire Diana 3.0% 0
Fire Neos 3.0% 0
Rogue 3.0% 0
Water Tera Silvie 3.0% 0
Wind Arisanna 3.0% 1 1-0-0 100.0% 60.0% 53.9% +6.2
Wind Luxem Assassin 3.0% 0
Wind Tera Silvie 3.0% 0
Decklists · 2 from this event

The 2 public Fire Crux Mage decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 22 cards with non-zero signal (raw numbers, including 22 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Exorcise Curses +1.00 1 0 0
Focused Flames -1.00 0 1 0
Honorable Vanguard +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Meltdown +1.00 1 0 0
Devastating Blow -1.00 0 1 0
Flame Sweep +1.00 1 0 0
Savage Slash -1.00 0 1 0
Crux Sight +1.00 1 0 0
Scavenging Raccoon -1.00 0 1 0
Sudden Steel +1.00 1 0 0
Fast Cure -1.00 0 1 0
Cremation Ritual +1.00 1 0 0
Spark Alight +1.00 1 0 0
Bulwark Sword +1.00 1 0 0
Varuckan Acolyte -1.00 0 1 0
Spirit of Serene Fire +1.00 1 0 0
Innervate Fury -1.00 0 1 0
Firetongue -1.00 0 1 0
Azure Protective Trinket -1.00 0 1 0
Incendiary Fractal -1.00 0 1 0

JSON: /api/events/1423/archetypes/Fire Crux Mage