← Mox Valley ALC Regional

Wind Crux LorraineTier 1

at Mox Valley ALC Regional

decks
3 (10.0% of field)
matches (non-mirror)
19 13-3-3
overall winrate
76.3%
ELO-adjusted winrate
70.0% avg ELO +7.7 per match
expected value
57.1% share-weighted (raw)
EV (ELO-adj)
56.7% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1294 · median 1302 · range 1274–1305 (3 pilots with an ELO rating)
1051 Q1 1183 Q3 1313 1440
0% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Mage 16.7% 3 1-1-1 50.0% 50.0% 51.1% +0.8
Water Allies 13.3% 5 3-2-0 60.0% 55.6% 56.3% +3.6
Fire Aggro 10.0% 0
Fire Luxem Assassin 6.7% 2 2-0-0 100.0% 66.7% 66.1% +15.4
Fire Umbra Ranger 6.7% 1 1-0-0 100.0% 60.0% 57.9% +12.6
Wind Allies 6.7% 1 1-0-0 100.0% 60.0% 57.4% +11.8
Dawn of Ashes 3.3% 1 1-0-0 100.0% 60.0% 57.3% +11.6
Fire Arcane 3.3% 0
Fire Crux Merlin 3.3% 2 1-0-1 75.0% 58.3% 58.4% +8.0
Fire Erupting 3.3% 2 1-0-1 75.0% 58.3% 57.6% +7.3
Water Astra Cleric 3.3% 0
Water Crux Lorraine 3.3% 1 1-0-0 100.0% 60.0% 58.8% +14.0
Water Crux Mage 3.3% 0
Water Luxem Assassin 3.3% 1 1-0-0 100.0% 60.0% 59.3% +14.9
Wind Beast 3.3% 0
Wind Lorraine 3.3% 0
Decklists · 3 from this event

The 3 public Wind Crux Lorraine decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 15 cards with non-zero signal (raw numbers, including 15 held back from the grid above)
Card Edge In winner In loser Same Direction
Reclaim +1.00 1 0 0
Fire Resonance Bauble +1.00 1 0 0
Water Resonance Bauble +1.00 1 0 0
Lurking Assailant +1.00 1 0 0
Windrider Vanguard +1.00 1 0 0
Blanche, Sheltering Saint -1.00 0 1 0
Cry for Help -1.00 0 1 0
Crux Sight -1.00 0 1 0
Wind Resonance Bauble +1.00 1 0 0
Ornamental Greatsword -1.00 0 1 0
Favorable Winds +1.00 1 0 0
Fairy Whispers -1.00 0 1 0
Quicksilver Grail +1.00 1 0 0
Tactful Sergeant -1.00 0 1 0
Rally the Peasants -1.00 0 1 0

JSON: /api/events/1673/archetypes/Wind Crux Lorraine