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Wind SeiryuuTier 1

at GAG PTM Store Championship

decks
4 (12.5% of field)
matches (non-mirror)
21 11-8-2
overall winrate
57.1%
ELO-adjusted winrate
52.8% avg ELO +1.1 per match
expected value
53.5% share-weighted (raw)
EV (ELO-adj)
52.5% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1291 · median 1301 · range 1142–1420 (4 pilots with an ELO rating)
999 Q1 1191 Q3 1397 1482
25% of pilots are in the field's top quartile, 25% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Aetherwing 12.5% 4 3-1-0 75.0% 62.5% 59.5% +6.1
Fire Luxem Assassin 6.2% 1 0-1-0 0.0% 40.0% 43.3% -10.6
Fire Oblation 6.2% 1 1-0-0 100.0% 60.0% 59.2% +14.7
Water Allies 6.2% 4 2-2-0 50.0% 50.0% 54.7% +3.0
Wind Shadowstrike 6.2% 0
Fire Aetherwing 3.1% 0
Fire Aggro 3.1% 0
Fire Crux Lorraine 3.1% 0
Fire Crux Mage 3.1% 3 0-1-2 33.3% 42.9% 39.0% -8.2
Fire Crux Merlin 3.1% 0
Fire Exia 3.1% 0
Fire Firebloom Burn 3.1% 1 0-1-0 0.0% 40.0% 40.8% -14.8
Fire Umbra Guardian 3.1% 1 1-0-0 100.0% 60.0% 54.7% +7.5
Water Genbu 3.1% 0
Water Tera Mage 3.1% 0
Water Umbra Guardian 3.1% 2 1-1-0 50.0% 50.0% 53.9% +3.8
Wind Allies 3.1% 1 1-0-0 100.0% 60.0% 56.4% +10.3
Wind Arcane 3.1% 0
Wind Astra Cleric 3.1% 1 1-0-0 100.0% 60.0% 55.4% +8.6
Wind Umbra Ranger 3.1% 1 0-1-0 0.0% 40.0% 39.5% -16.8
Wind Wakeup Combo 3.1% 1 1-0-0 100.0% 60.0% 52.8% +4.5
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 23 cards with non-zero signal (raw numbers, including 23 held back from the grid above)
Card Edge In winner In loser Same Direction
Orb of Sealing +1.00 1 0 0
Resolute Stand -1.00 0 1 0
Longtail Grovesward -1.00 0 1 0
Staggering Strike +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Displace +1.00 1 0 0
Stifling Trap +1.00 1 0 0
Grand Crusader's Ring -1.00 0 1 0
Enfeebling Orb +1.00 1 0 0
Expel the Departed -1.00 0 1 0
Topsy Decree +1.00 1 0 0
Sunblessed Gazelle -1.00 0 1 0
Excalibur, Cleansing Light +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Harness Lightning -1.00 0 1 0
Smoke Bombs -1.00 0 1 0
Lost Providence +1.00 1 0 0
Trained Hawk -1.00 0 1 0
Crystallized Destiny +1.00 1 0 0
Safeguard Amulet -1.00 0 1 0
Fatestone of Heaven -1.00 0 1 0
Annul Spell -1.00 0 1 0
Incandescent Reliquary +1.00 1 0 0

JSON: /api/events/41556/archetypes/Wind Seiryuu