← (Max 20) GameTime Store Champs!

EV ranking

How well each archetype is positioned against the field at (Max 20) GameTime Store Champs!. EV(D) = sum over opponents O of share(O) · winrate(D, O), renormalized to exclude the mirror, with a Beta(2, 2) shrinkage so sparse matchups pull toward 50%. Draws count as 0.5. Adj WR / Adj EV use ELO-derived matchup winrates instead -- same math, skill-controlled. Faded figures come from a small sample (under 10 matches) — read them as rough estimates.

#Archetype Decks Share Matches Winrate Adj WR EV Adj EV Avg ELO Skew
1 Water Genbu 1 5.9% 4 100.0% 66.8% 60.0% 56.9% 1470 ↑ top
2 Wind Astra Cleric 1 5.9% 5 80.0% 46.6% 57.2% 48.7% 1561 ↑ top
3 Water Fractal 1 5.9% 4 75.0% 55.4% 56.7% 53.3% 1482 ↑ top
4 Wind Crux Lorraine 1 5.9% 4 75.0% 52.0% 54.3% 50.0% 1426 ↑ top
5 Wind Seiryuu 1 5.9% 4 62.5% 44.8% 52.5% 46.3% 1569 ↑ top
6 Fire Slimes 2 11.8% 6 58.3% 56.2% 51.7% 52.1% 1331
7 Fire Crux Mage 1 5.9% 2 50.0% 43.3% 50.0% 46.0% 1344
8 Fire Luxem Assassin 1 5.9% 3 50.0% 60.5% 50.0% 54.9% 1264
9 Wind Allies 1 5.9% 4 50.0% 52.2% 50.0% 50.2% 1304
10 Fire Oblation 2 11.8% 8 37.5% 53.5% 47.1% 51.0% 1306
11 Wind Wakeup Combo 2 11.8% 7 28.6% 47.2% 45.6% 49.1% 1180 ↓ low
12 Wind Razorgale 1 5.9% 5 30.0% 45.8% 45.0% 47.5% 1106 ↓ low
13 Arcane 1 5.9% 4 25.0% 35.9% 44.0% 43.2% 1280
14 Water Ravishing Mill 1 5.9% 1 0.0% 45.5% 40.0% 45.5% 1146 ↓ low
15 Water Tera Mage 1 5.9% 3 0.0% 39.7% 40.0% 45.2% 1002 ↓ low