← 0111 Phantom Monarchs Store Championships

Wind SeiryuuTier 1

at 0111 Phantom Monarchs Store Championships

decks
4 (13.8% of field)
matches (non-mirror)
18 9-5-4
overall winrate
61.1%
ELO-adjusted winrate
59.1% avg ELO +3.6 per match
expected value
57.7% share-weighted (raw)
EV (ELO-adj)
55.3% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1378 · median 1378 · range 1326–1429 (4 pilots with an ELO rating)
1067 Q1 1170 Q3 1368 1694
50% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Shadowstrike 24.1% 5 3-0-2 80.0% 66.7% 59.4% +5.4
Water Aetherwing 6.9% 4 1-2-1 37.5% 43.8% 48.3% -1.1
Water Fractal 6.9% 0
Arcane 3.4% 1 1-0-0 100.0% 60.0% 56.8% +10.8
Fire Aetherwing 3.4% 1 1-0-0 100.0% 60.0% 55.5% +8.8
Fire Arcane 3.4% 0
Fire Crux Lorraine 3.4% 0
Fire Dawn of Ashes 3.4% 0
Fire Luxem Assassin 3.4% 0
Fire Neos 3.4% 0
Fire Oblation 3.4% 1 0-1-0 0.0% 40.0% 45.8% -6.8
Fire Suited 3.4% 2 1-0-1 75.0% 58.3% 58.8% +8.4
Fire Suzaku 3.4% 1 0-1-0 0.0% 40.0% 38.7% -18.1
Fire Umbra Ranger 3.4% 1 1-0-0 100.0% 60.0% 58.4% +13.4
Slimes 3.4% 0
Wind Astra Cleric 3.4% 0
Wind Crux Lorraine 3.4% 2 1-1-0 50.0% 50.0% 58.4% +8.0
Wind Slice & Dice 3.4% 0
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 16 cards with non-zero signal (raw numbers, including 16 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Aesan Protector -1.00 0 1 0
Longtail Grovesward -1.00 0 1 0
Royal Oathguard +1.00 1 0 0
Displace +1.00 1 0 0
Scout the Land +1.00 1 0 0
Veiling Breeze -1.00 0 1 0
Topsy Decree +1.00 1 0 0
Beseech the Winds +1.00 1 0 0
Winds of Destiny -1.00 0 1 0
Blanche, Sheltering Saint +1.00 1 0 0
Windmill Engineer -1.00 0 1 0
Trained Hawk +1.00 1 0 0
Incapacitate -1.00 0 1 0
Scatter Essence +1.00 1 0 0
Innervate Agility +1.00 1 0 0

JSON: /api/events/42904/archetypes/Wind Seiryuu