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Wind SeiryuuTier 2

at Topspot PTM Store Championship

decks
4 (17.4% of field)
matches (non-mirror)
19 9-9-1
overall winrate
50.0%
ELO-adjusted winrate
38.7% avg ELO -4.4 per match
expected value
48.7% share-weighted (raw)
EV (ELO-adj)
45.0% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1404 · median 1418 · range 1185–1593 (4 pilots with an ELO rating)
1010 Q1 1186 Q3 1460 1736
50% of pilots are in the field's top quartile, 25% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Arcane 8.7% 3 1-2-0 33.3% 42.9% 33.8% -12.1
Wind Astra Cleric 8.7% 3 0-2-1 16.7% 35.7% 30.8% -14.3
Fire Aetherwing 4.3% 1 1-0-0 100.0% 60.0% 52.0% +3.2
Fire Arcane 4.3% 0
Fire Byakko 4.3% 1 1-0-0 100.0% 60.0% 53.0% +4.9
Fire Crux Mage 4.3% 1 1-0-0 100.0% 60.0% 53.0% +4.9
Fire Slimes 4.3% 2 2-0-0 100.0% 66.7% 54.4% +4.2
Fire Umbra Guardian 4.3% 1 0-1-0 0.0% 40.0% 47.8% -3.5
Horse and Taxes 4.3% 1 0-1-0 0.0% 40.0% 43.9% -9.7
Water Astra Ranger 4.3% 0
Water Crux Assassin 4.3% 2 2-0-0 100.0% 66.7% 57.8% +7.5
Water Fractal 4.3% 1 0-1-0 0.0% 40.0% 37.2% -20.4
Water Genbu 4.3% 0
Water Umbra Ciel 4.3% 0
Water Umbra Guardian 4.3% 1 1-0-0 100.0% 60.0% 58.1% +13.0
Wind Allies 4.3% 0
Wind Astra Arisanna 4.3% 1 0-1-0 0.0% 40.0% 47.4% -4.2
Wind Luxem Zander 4.3% 1 0-1-0 0.0% 40.0% 40.6% -15.0
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 25 cards with non-zero signal (raw numbers, including 25 held back from the grid above)
Card Edge In winner In loser Same Direction
Orb of Sealing -1.00 0 1 0
Calming Breeze +1.00 1 0 0
Reclaim +1.00 1 0 0
Resolute Stand -1.00 0 1 0
Longtail Grovesward -1.00 0 1 0
Candlelight Hourglass +1.00 1 0 0
Displace +1.00 1 0 0
Veiling Breeze +1.00 1 0 0
Stolen Chance +1.00 1 0 0
Sunblessed Gazelle -1.00 0 1 0
Beseech the Winds -1.00 0 1 0
Harness Lightning -1.00 0 1 0
Lost Providence -1.00 0 1 0
Unmake Duality +1.00 1 0 0
Trained Hawk -1.00 0 1 0
Beseeched Fatestone -1.00 0 1 0
Safeguard Amulet -1.00 0 1 0
The Looking Glass +1.00 1 0 0
Blinding Lapse +1.00 1 0 0
Tariff Ring +1.00 1 0 0
Brisk Windtrotter -1.00 0 1 0
Dream Fairy +1.00 1 0 0
Regal Inquisition +1.00 1 0 0
Ducal Seal -1.00 0 1 0
Seiryuu's Command -1.00 0 1 0

JSON: /api/events/43587/archetypes/Wind Seiryuu