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Wind AlliesTier 2

at Mercurial Heart Store Championship

decks
3 (37.5% of field)
matches (non-mirror)
7 3-4-0
overall winrate
42.9%
ELO-adjusted winrate
44.5% avg ELO -2.8 per match
expected value
48.7% share-weighted (raw)
EV (ELO-adj)
47.8% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1262 · median 1244 · range 1231–1311 (3 pilots with an ELO rating)
1067 Q1 1172 Q3 1267 1405
33% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 37.5% 4 2-2-0 50.0% 50.0% 48.7% -0.9
Fire Aggro 12.5% 1 1-0-0 100.0% 60.0% 59.1% +14.5
Fire Luxem Assassin 12.5% 2 0-2-0 0.0% 33.3% 34.2% -15.2
Decklists · 3 from this event

The 3 public Wind Allies decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 36 cards with non-zero signal (raw numbers, including 36 held back from the grid above)
Card Edge In winner In loser Same Direction
Cleansing Reunion +1.00 1 0 0
Reclaim -1.00 0 1 0
Esteemed Knight +1.00 1 0 0
Aesan Protector +1.00 1 0 0
Rose, Eternal Paragon -1.00 0 1 0
Armored Valkyrie -1.00 0 1 0
Fire Resonance Bauble -1.00 0 1 0
Lurking Assailant +1.00 1 0 0
Displace -1.00 0 1 0
Stifling Trap +1.00 1 0 0
Vigilant Sentry +1.00 1 0 0
Eye of Argus -1.00 0 1 0
Sword of Seeking -1.00 0 1 0
Rallied Advance -1.00 0 1 0
Windrider Vanguard +1.00 1 0 0
Cry for Help +1.00 1 0 0
Deflecting Edge +1.00 1 0 0
Hurricane Sweep +1.00 1 0 0
Nullifying Lantern -1.00 0 1 0
Manufacture Cell -1.00 0 1 0
Second Wind +1.00 1 0 0
Inspiring Call -1.00 0 1 0
Stalwart Shieldmate -1.00 0 1 0
Cell Vanguard -1.00 0 1 0
Poisoned Coating Oil +1.00 1 0 0
Verdigris Decree +1.00 1 0 0
Reprogram +1.00 1 0 0
Safeguard Amulet -1.00 0 1 0
Fairy Whispers -1.00 0 1 0
Swift Recruit -1.00 0 1 0
Zephyr -1.00 0 1 0
Mercurial Heart -1.00 0 1 0
Dream Fairy +1.00 1 0 0
Crimson Protective Trinket +1.00 1 0 0
Prototype Pistol +1.00 1 0 0
Windpiercer +1.00 1 0 0

JSON: /api/events/5738/archetypes/Wind Allies