← Mercurial Heart Store Championship

Wind ShadowstrikeTier 1

at Mercurial Heart Store Championship

decks
3 (37.5% of field)
matches (non-mirror)
5 4-1-0
overall winrate
80.0%
ELO-adjusted winrate
64.6% avg ELO +8.4 per match
expected value
58.3% share-weighted (raw)
EV (ELO-adj)
58.8% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1401 · median 1429 · range 1097–1678 (3 pilots with an ELO rating)
1097 Q1 1189 Q3 1402 1678
67% of pilots are in the field's top quartile, 33% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Slimes 37.5% 3 2-1-0 66.7% 57.1% 61.2% +8.3
Water Zander 12.5% 1 1-0-0 100.0% 60.0% 54.0% +6.4
Wind Allies 12.5% 1 1-0-0 100.0% 60.0% 56.7% +10.7
Decklists · 3 from this event

The 3 public Wind Shadowstrike decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 9 cards with non-zero signal (raw numbers, including 9 held back from the grid above)
Card Edge In winner In loser Same Direction
Reclaim -1.00 0 1 0
Grim Foreboding +1.00 1 0 0
Scout the Land -1.00 0 1 0
Veiling Breeze -1.00 0 1 0
Tempest Downfall +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Ensnaring Fumes -1.00 0 1 0
Windmill Engineer +1.00 1 0 0
Quicksilver Grail -1.00 0 1 0

JSON: /api/events/6188/archetypes/Wind Shadowstrike