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Water AlliesTier 2

at IanTCG Regional

decks
2 (6.7% of field)
matches (non-mirror)
8 4-4-0
overall winrate
50.0%
ELO-adjusted winrate
49.3% avg ELO -0.3 per match
expected value
48.1% share-weighted (raw)
EV (ELO-adj)
48.5% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1382 · median 1382 · range 1244–1520 (2 pilots with an ELO rating)
1078 Q1 1200 Q3 1409 1520
50% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Penguin Mill 13.3% 2 0-2-0 0.0% 33.3% 32.8% -16.5
Water Ravishing Mill 13.3% 1 1-0-0 100.0% 60.0% 60.4% +16.6
Wind Razorgale 13.3% 2 0-2-0 0.0% 33.3% 40.6% -9.0
Fire Crux Mage 10.0% 0
Fire Slimes 10.0% 1 1-0-0 100.0% 60.0% 56.4% +10.2
Slimes 6.7% 1 1-0-0 100.0% 60.0% 55.9% +9.5
Wind Allies 6.7% 0
Fire Silvie 3.3% 0
Wind Astra Cleric 3.3% 0
Wind Exia 3.3% 1 1-0-0 100.0% 60.0% 57.5% +12.0
Wind Luxem Assassin 3.3% 0
Wind Shadowstrike 3.3% 0
Wind Wakeup Combo 3.3% 0
Decklists · 2 from this event

The 2 public Water Allies decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 27 cards with non-zero signal (raw numbers, including 27 held back from the grid above)
Card Edge In winner In loser Same Direction
Song of Frost +1.00 1 0 0
Orb of Sealing -1.00 0 1 0
Esteemed Knight +1.00 1 0 0
Trained Sharpshooter +1.00 1 0 0
Water Resonance Bauble +1.00 1 0 0
Viridian Protective Trinket +1.00 1 0 0
Rainweaver Mage +1.00 1 0 0
Torpid Fractal -1.00 0 1 0
Dungeon Guide -1.00 0 1 0
Gildas, Chronicler of Aesa +1.00 1 0 0
Sable Remnant -1.00 0 1 0
Tristan, Hired Blade -1.00 0 1 0
Mystic Purifier +1.00 1 0 0
Nia, Mistveiled Scout -1.00 0 1 0
Tristan, Shadowdancer -1.00 0 1 0
Slice and Dice -1.00 0 1 0
Seasprite Diver -1.00 0 1 0
Scepter of Lumina -1.00 0 1 0
Wind Resonance Bauble +1.00 1 0 0
Freezing Hail -1.00 0 1 0
Extraction Incision +1.00 1 0 0
Halocline Scout +1.00 1 0 0
Sadi, Blood Harvester -1.00 0 1 0
Incapacitate +1.00 1 0 0
Tariff Ring +1.00 1 0 0
Lunete, Frostbinder Priest +1.00 1 0 0
Nullifying Mirror +1.00 1 0 0

JSON: /api/events/15047/archetypes/Water Allies