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Wind AlliesTier 2

at HVN Store Championship

decks
6 (14.6% of field)
matches (non-mirror)
27 7-16-4
overall winrate
33.3%
ELO-adjusted winrate
39.3% avg ELO -3.9 per match
expected value
42.7% share-weighted (raw)
EV (ELO-adj)
45.2% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1168 · median 1093 · range 1039–1487 (6 pilots with an ELO rating)
989 Q1 1141 Q3 1355 1642
17% of pilots are in the field's top quartile, 67% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 19.5% 7 2-4-1 35.7% 40.9% 44.6% -2.7
Fire Aggro 4.9% 2 0-2-0 0.0% 33.3% 35.1% -14.3
Fire Crux Mage 4.9% 2 0-2-0 0.0% 33.3% 43.3% -6.4
Fire Luxem Assassin 4.9% 1 0-1-0 0.0% 40.0% 48.7% -2.1
Fire Seiryuu 4.9% 2 1-1-0 50.0% 50.0% 46.9% -3.0
Water Allies 4.9% 1 0-1-0 0.0% 40.0% 45.0% -7.9
Water Genbu 4.9% 2 1-1-0 50.0% 50.0% 50.8% +0.8
Wind Shadowstrike 4.9% 4 0-2-2 25.0% 37.5% 36.1% -8.9
Fire Arcane 2.4% 0
Fire Slimes 2.4% 0
Fire Suzaku 2.4% 1 1-0-0 100.0% 60.0% 54.9% +7.8
Fire Umbra Ranger 2.4% 0
Slimes 2.4% 2 1-0-1 75.0% 58.3% 56.2% +6.0
Water Shadowstrike 2.4% 0
Water Umbra Diana 2.4% 0
Wind Astra Cleric 2.4% 0
Wind Diana 2.4% 0
Wind Exia 2.4% 0
Wind Luxem Assassin 2.4% 1 1-0-0 100.0% 60.0% 55.7% +9.1
Wind Luxem Zander 2.4% 0
Wind Ravishing Mill 2.4% 1 0-1-0 0.0% 40.0% 41.6% -13.4
Wind Razorgale 2.4% 0
Wind Slice & Dice 2.4% 1 0-1-0 0.0% 40.0% 43.2% -10.9
Decklists · 6 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 67 cards with non-zero signal (raw numbers, including 67 held back from the grid above)
Card Edge In winner In loser Same Direction
Deflecting Edge -1.00 0 2 0
Esteemed Knight -0.50 0 1 0
Tithe Proclamation -0.50 0 1 1
Trained Sharpshooter -0.50 0 1 0
Fire Resonance Bauble -0.50 0 1 1
Water Resonance Bauble -0.50 0 1 1
Banner Knight -0.50 0 1 0
Lurking Assailant -0.50 0 1 1
Sword of Seeking -0.50 0 1 1
Honorable Vanguard -0.50 0 1 0
Wind Cutter -0.50 0 1 0
Smoke Bombs +0.50 1 0 1
Life Essence Amulet -0.50 0 1 1
Windmill Engineer +0.50 1 0 1
Inspiring Call -0.50 0 1 0
Wind Resonance Bauble -0.50 0 1 1
Ornamental Greatsword -0.50 0 1 1
Bulwark Sword +0.50 1 0 1
Lorraine, Blademaster -0.50 0 1 0
Phalanx Captain -0.50 0 1 0
Zephyr +0.50 1 0 1
Lorraine, Wandering Warrior -0.50 0 1 0
Mark of Fervor -0.50 0 1 0
Zephyr's Edge -0.50 0 1 0
Warrior's Longsword -0.50 0 1 0
Song of Frost +0.50 1 0 0
Aesan Protector +0.50 1 0 0
Temptation's Facade +0.50 1 0 0
Stifling Trap +0.50 1 0 0
Grand Crusader's Ring +0.50 1 0 0
Lost in Thought +0.50 1 0 0
Nico, Rapture's Embrace +0.50 1 0 0
Backup Charger +0.50 1 0 0
Nullifying Lantern +0.50 1 0 0
Vaporjet Shield +0.50 1 0 0
Scavenging Raccoon +0.50 1 0 0
Storm of Thorns +0.50 1 0 0
Ravishing Finale +0.50 1 0 0
Fairy Whispers +0.50 1 0 0
Unrelenting Warden +0.50 1 0 0
Nico, Whiplash Allure +0.50 1 0 0
Arrow Trap +0.50 1 0 0
Dream Fairy +0.50 1 0 0
Magebane Lash +0.50 1 0 0
Innervate Agility +0.50 1 0 0
Rebounding Gust +0.00 1 1 0
Reclaim +0.00 1 1 0
Heavy Swing +0.00 1 1 0
Unbroken Mustang +0.00 1 1 0
Viridian Protective Trinket +0.00 1 1 0
Veiling Breeze +0.00 1 1 0
Charged Mannequin +0.00 1 1 0
Winbless Hurricane Farm +0.00 1 1 0
Mystic Purifier +0.00 1 1 0
Shangxiang, Fierce Princess +0.00 1 1 0
Tonoris, Might of Humanity +0.00 1 1 0
Rallied Advance +0.00 1 1 0
Windrider Vanguard +0.00 1 1 0
Tonoris, Lone Mercenary +0.00 1 1 0
Manufacture Cell +0.00 1 1 0
Stalwart Shieldmate +0.00 1 1 0
Second Wind +0.00 1 1 0
Trained Hawk +0.00 1 1 0
Favorable Winds +0.00 1 1 0
Poisoned Coating Oil +0.00 1 1 0
Swift Recruit +0.00 1 1 0
Scatter Essence +0.00 1 1 0

JSON: /api/events/22772/archetypes/Wind Allies