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Fire Luxem AssassinTier 1

at DTR Store Championship

decks
3 (9.4% of field)
matches (non-mirror)
19 12-7-0
overall winrate
63.2%
ELO-adjusted winrate
49.0% avg ELO -0.4 per match
expected value
56.8% share-weighted (raw)
EV (ELO-adj)
49.0% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1359 · median 1192 · range 1156–1730 (3 pilots with an ELO rating)
1124 Q1 1236 Q3 1435 1730
33% of pilots are in the field's top quartile, 67% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 56.2% 6 4-2-0 66.7% 60.0% 47.0% -1.6
Fire Crux Mage 12.5% 0
Fire Suzaku 12.5% 4 3-1-0 75.0% 62.5% 54.0% +2.6
Fire Aggro 9.4% 1 0-1-0 0.0% 40.0% 40.7% -14.9
Water Genbu 9.4% 1 1-0-0 100.0% 60.0% 59.5% +15.1
Wind Shadowstrike 9.4% 2 1-1-0 50.0% 50.0% 49.9% -0.1
Fire Ravishing Mill 6.2% 1 1-0-0 100.0% 60.0% 51.6% +2.6
Wind Wakeup Combo 6.2% 1 1-0-0 100.0% 60.0% 54.6% +7.4
Fire Arcane 3.1% 0
Fire Byakko 3.1% 0
Fire Crux Lorraine 3.1% 0
Fire Oblation 3.1% 0
Fire Umbra Ranger 3.1% 0
Water Allies 3.1% 1 0-1-0 0.0% 40.0% 42.3% -12.3
Wind Allies 3.1% 1 1-0-0 100.0% 60.0% 54.6% +7.4
Wind Luxem Assassin 3.1% 1 0-1-0 0.0% 40.0% 42.2% -12.5
Wind Umbra Diana 3.1% 0
Decklists · 3 from this event

The 3 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 22 cards with non-zero signal (raw numbers, including 22 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Reduce to Ash +1.00 1 0 0
Staggering Strike -1.00 0 1 0
Grand Crusader's Ring -1.00 0 1 0
Mercenary's Blade +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Creative Shock -1.00 0 1 0
Vanish from Sight -1.00 0 1 0
Nullifying Lantern -1.00 0 1 0
Scavenging Raccoon -1.00 0 1 0
Fast Cure -1.00 0 1 0
Evercurrent Raider +1.00 1 0 0
Turbo Charge -1.00 0 1 0
Scry the Skies +1.00 1 0 0
Blinding Orb +1.00 1 0 0
Exploit Vulnerability +1.00 1 0 0
Varuckan Acolyte -1.00 0 1 0
Quicksilver Grail +1.00 1 0 0
Thieving Cut +1.00 1 0 0
Tariff Ring -1.00 0 1 0
Nullifying Mirror +1.00 1 0 0
Juggle Knives -1.00 0 1 0

JSON: /api/events/31880/archetypes/Fire Luxem Assassin