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Fire SuzakuTier 1

at DTR Store Championship

decks
4 (12.5% of field)
matches (non-mirror)
25 11-11-3
overall winrate
50.0%
ELO-adjusted winrate
51.3% avg ELO +0.5 per match
expected value
48.2% share-weighted (raw)
EV (ELO-adj)
49.2% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1366 · median 1374 · range 1328–1390 (4 pilots with an ELO rating)
1124 Q1 1236 Q3 1435 1730
0% of pilots are in the field's top quartile, 0% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 56.2% 7 3-4-0 42.9% 45.5% 48.0% -1.0
Fire Crux Mage 12.5% 1 1-0-0 100.0% 60.0% 55.0% +8.0
Fire Aggro 9.4% 3 2-1-0 66.7% 57.1% 52.4% +1.8
Fire Luxem Assassin 9.4% 4 1-3-0 25.0% 37.5% 46.0% -2.6
Water Genbu 9.4% 0
Wind Shadowstrike 9.4% 1 0-1-0 0.0% 40.0% 41.1% -14.2
Fire Ravishing Mill 6.2% 0
Wind Wakeup Combo 6.2% 1 0-0-1 50.0% 50.0% 49.3% -1.0
Fire Arcane 3.1% 0
Fire Byakko 3.1% 0
Fire Crux Lorraine 3.1% 1 1-0-0 100.0% 60.0% 55.8% +9.3
Fire Oblation 3.1% 1 0-1-0 0.0% 40.0% 41.2% -14.1
Fire Umbra Ranger 3.1% 0
Water Allies 3.1% 2 2-0-0 100.0% 66.7% 64.0% +13.5
Wind Allies 3.1% 1 0-0-1 50.0% 50.0% 49.3% -1.0
Wind Luxem Assassin 3.1% 1 1-0-0 100.0% 60.0% 58.9% +14.3
Wind Umbra Diana 3.1% 2 0-1-1 25.0% 41.7% 47.8% -2.1
Decklists · 4 from this event

The 4 public Fire Suzaku decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 9 cards with non-zero signal (raw numbers, including 9 held back from the grid above)
Card Edge In winner In loser Same Direction
Staggering Strike +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Smoke Out +1.00 1 0 0
Cinder Geyser +1.00 1 0 0
Three of Hearts -1.00 0 1 0
Blazing Bowman -1.00 0 1 0
Bestial Frenzy +1.00 1 0 0
Flamewreath Call -1.00 0 1 0
Suzaku's Command +1.00 1 0 0

JSON: /api/events/31880/archetypes/Fire Suzaku