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Fire Luxem AssassinTier 2

at Hans Arena Store Championship

decks
3 (10.0% of field)
matches (non-mirror)
7 2-4-1
overall winrate
35.7%
ELO-adjusted winrate
37.7% avg ELO -6.2 per match
expected value
46.2% share-weighted (raw)
EV (ELO-adj)
47.1% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1411 · median 1468 · range 1268–1498 (3 pilots with an ELO rating)
1047 Q1 1210 Q3 1405 1571
67% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 36.7% 1 0-1-0 0.0% 40.0% 45.4% -7.3
Wind Shadowstrike 20.0% 1 1-0-0 100.0% 60.0% 57.1% +11.4
Wind Seiryuu 10.0% 3 1-2-0 33.3% 42.9% 38.8% -8.4
Fire Firebloom Burn 6.7% 0
Fire Suzaku 6.7% 1 0-0-1 50.0% 50.0% 45.4% -7.4
Water Allies 6.7% 1 0-1-0 0.0% 40.0% 40.7% -14.8
Fire Arcane 3.3% 0
Fire Crux Lorraine 3.3% 0
Fire Crux Mage 3.3% 0
Fire Exia 3.3% 0
Fire Oblation 3.3% 0
Fire Suited 3.3% 0
Slimes 3.3% 0
Water Astra Ranger 3.3% 0
Wind Allies 3.3% 0
Decklists · 3 from this event

The 3 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 21 cards with non-zero signal (raw numbers, including 21 held back from the grid above)
Card Edge In winner In loser Same Direction
Insignia of the Corhazi +1.00 1 0 0
Caliburn of Silencing +1.00 1 0 0
Reduce to Ash -1.00 0 1 0
Uncover the Plot -1.00 0 1 0
Fire Resonance Bauble +1.00 1 0 0
Planted Explosive +1.00 1 0 0
Heavenly Guide -1.00 0 1 0
Sovereign Sanctuary -1.00 0 1 0
Excalibur, Cleansing Light +1.00 1 0 0
Vanish from Sight +1.00 1 0 0
Fast Cure +1.00 1 0 0
Evercurrent Raider -1.00 0 1 0
Blinding Orb -1.00 0 1 0
Crystallized Destiny -1.00 0 1 0
Chalice of Blood -1.00 0 1 0
Exploit Vulnerability -1.00 0 1 0
Thieving Cut -1.00 0 1 0
Nullifying Mirror +1.00 1 0 0
Juggle Knives +1.00 1 0 0
Art of War +1.00 1 0 0
Portentous Tanggu -1.00 0 1 0

JSON: /api/events/31975/archetypes/Fire Luxem Assassin