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Fire SuzakuTier 2

at GAG Store Championship

decks
2 (6.2% of field)
matches (non-mirror)
9 4-4-1
overall winrate
50.0%
ELO-adjusted winrate
53.0% avg ELO +1.4 per match
expected value
48.7% share-weighted (raw)
EV (ELO-adj)
49.8% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1397 · median 1397 · range 1374–1420 (2 pilots with an ELO rating)
999 Q1 1247 Q3 1403 1482
50% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Lorraine 12.5% 0
Fire Aggro 9.4% 1 0-1-0 0.0% 40.0% 44.3% -9.1
Water Aetherwing 9.4% 0
Water Umbra Guardian 9.4% 1 0-0-1 50.0% 50.0% 48.8% -1.9
Fire Crux Mage 6.2% 0
Fire Exia 6.2% 2 0-2-0 0.0% 33.3% 37.4% -12.1
Fire Firebloom Burn 6.2% 1 1-0-0 100.0% 60.0% 57.4% +11.8
Wind Seiryuu 6.2% 2 2-0-0 100.0% 66.7% 66.1% +15.4
Wind Shadowstrike 6.2% 1 0-1-0 0.0% 40.0% 43.1% -11.0
Water Allies 3.1% 1 1-0-0 100.0% 60.0% 60.2% +16.3
Water Fractal 3.1% 0
Water Genbu 3.1% 0
Wind Allies 3.1% 0
Wind Arcane 3.1% 0
Wind Ravishing Mill 3.1% 0
Wind Razorgale 3.1% 0
Wind Wakeup Combo 3.1% 0
Decklists · 2 from this event

The 2 public Fire Suzaku decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 2 cards with non-zero signal (raw numbers, including 2 held back from the grid above)
Card Edge In winner In loser Same Direction
Spark Alight -1.00 0 1 0
Coiled Fatestone +1.00 1 0 0

JSON: /api/events/32171/archetypes/Fire Suzaku