← 1/11 PTM Regional in TGCShuffle
Wind ShadowstrikeTier 1
at 1/11 PTM Regional in TGCShuffle
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Wind Seiryuu | 13.5% | 8 | 4-3-1 | 56.2% | 54.2% | 54.2% | +2.0 |
| Water Aetherwing | 8.1% | 6 | 1-4-1 | 25.0% | 35.0% | 36.4% | -7.3 |
| Fire Crux Mage | 5.4% | 5 | 2-2-1 | 50.0% | 50.0% | 55.9% | +3.4 |
| Fire Umbra Guardian | 5.4% | 3 | 1-1-1 | 50.0% | 50.0% | 54.0% | +3.0 |
| Fire Suzaku | 4.1% | 0 | — | — | — | — | — |
| Water Fractal | 4.1% | 1 | 1-0-0 | 100.0% | 60.0% | 55.6% | +9.0 |
| Wind Astra Cleric | 4.1% | 1 | 0-1-0 | 0.0% | 40.0% | 43.9% | -9.8 |
| Fire Crux Lorraine | 2.7% | 3 | 2-0-1 | 83.3% | 64.3% | 58.5% | +6.4 |
| Fire Firebloom Burn | 2.7% | 0 | — | — | — | — | — |
| Fire Luxem Assassin | 2.7% | 2 | 1-1-0 | 50.0% | 50.0% | 56.2% | +5.9 |
| Fire Oblation | 2.7% | 2 | 1-1-0 | 50.0% | 50.0% | 44.9% | -4.9 |
| Fire Suited | 2.7% | 2 | 1-0-1 | 75.0% | 58.3% | 53.4% | +3.2 |
| Water Allies | 2.7% | 2 | 0-1-1 | 25.0% | 41.7% | 35.8% | -13.6 |
| Water Umbra Guardian | 2.7% | 0 | — | — | — | — | — |
| Wind Slice & Dice | 2.7% | 0 | — | — | — | — | — |
| Fire Aetherwing | 1.4% | 0 | — | — | — | — | — |
| Fire Aggro | 1.4% | 0 | — | — | — | — | — |
| Fire Exia | 1.4% | 1 | 0-1-0 | 0.0% | 40.0% | 41.0% | -14.5 |
| Fire Seiryuu | 1.4% | 2 | 2-0-0 | 100.0% | 66.7% | 62.4% | +11.9 |
| Fire Umbra Alice | 1.4% | 0 | — | — | — | — | — |
| Fire Umbra Ciel | 1.4% | 1 | 1-0-0 | 100.0% | 60.0% | 57.5% | +12.0 |
| Horse and Taxes | 1.4% | 1 | 1-0-0 | 100.0% | 60.0% | 53.5% | +5.5 |
| Water Astra Cleric | 1.4% | 2 | 0-2-0 | 0.0% | 33.3% | 41.4% | -8.3 |
| Water Astra Diana | 1.4% | 0 | — | — | — | — | — |
| Water Astra Ranger | 1.4% | 0 | — | — | — | — | — |
| Water Chess | 1.4% | 1 | 1-0-0 | 100.0% | 60.0% | 60.3% | +16.5 |
| Water Genbu | 1.4% | 0 | — | — | — | — | — |
| Water Zander | 1.4% | 1 | 1-0-0 | 100.0% | 60.0% | 56.8% | +10.9 |
| Wind Arcane | 1.4% | 1 | 0-1-0 | 0.0% | 40.0% | 44.1% | -9.5 |
| Wind Ciel | 1.4% | 1 | 1-0-0 | 100.0% | 60.0% | 56.7% | +10.7 |
| Wind Razorgale | 1.4% | 0 | — | — | — | — | — |
| Wind Wakeup Combo | 1.4% | 1 | 0-1-0 | 0.0% | 40.0% | 39.2% | -17.3 |
Decklists · 8 from this event
Mirror Analysis
In 1 mirror match (2 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 3 cards with non-zero signal (raw numbers, including 3 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Dream Fairy | +1.00 | 1 | 0 | 0 | |
| Innervate Agility | -1.00 | 0 | 1 | 0 | |
| Nocturne's Oblivion | -1.00 | 0 | 1 | 0 |