← Store Championship PTM

Wind SeiryuuTier 1

at Store Championship PTM

decks
8 (25.0% of field)
matches (non-mirror)
32 20-8-4
overall winrate
68.8%
ELO-adjusted winrate
56.3% avg ELO +2.3 per match
expected value
56.5% share-weighted (raw)
EV (ELO-adj)
52.4% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1351 · median 1359 · range 1132–1535 (8 pilots with an ELO rating)
1042 Q1 1208 Q3 1384 1535
38% of pilots are in the field's top quartile, 12% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Oblation 9.4% 5 2-2-1 50.0% 50.0% 44.0% -3.4
Fire Aggro 6.2% 1 1-0-0 100.0% 60.0% 57.6% +12.2
Fire Luxem Assassin 6.2% 3 1-1-1 50.0% 50.0% 43.6% -4.8
Water Allies 6.2% 6 3-3-0 50.0% 50.0% 48.0% -1.1
Water Umbra Guardian 6.2% 1 1-0-0 100.0% 60.0% 56.5% +10.4
Wind Astra Cleric 6.2% 3 3-0-0 100.0% 71.4% 65.3% +11.4
Fire Aetherwing 3.1% 0
Fire Crux Lorraine 3.1% 3 2-0-1 83.3% 64.3% 63.7% +10.2
Fire Crux Merlin 3.1% 1 0-0-1 50.0% 50.0% 43.4% -10.5
Fire Exia 3.1% 2 1-1-0 50.0% 50.0% 45.0% -4.8
Slimes 3.1% 1 1-0-0 100.0% 60.0% 52.0% +3.3
Water Aetherwing 3.1% 1 0-1-0 0.0% 40.0% 41.5% -13.6
Water Crux Assassin 3.1% 1 1-0-0 100.0% 60.0% 60.0% +16.0
Water Fractal 3.1% 1 1-0-0 100.0% 60.0% 54.9% +7.8
Wind Razorgale 3.1% 2 2-0-0 100.0% 66.7% 56.0% +5.7
Wind Shadowstrike 3.1% 0
Wind Slice & Dice 3.1% 0
Wind Wakeup Combo 3.1% 1 1-0-0 100.0% 60.0% 61.7% +18.6
Decklists · 8 from this event
Mirror Analysis

In 4 mirror matches (3 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 4 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Displace, Longtail Grovesward, Grand Crusader's Ring. Losers more often ran: Trained Hawk, Orb of Sealing, Reclaim.

Played more by winners
Displace
Winning decks ran 2.5 copies on average, losing decks 1.5.
Of 4 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 1.
Longtail Grovesward
Winning decks ran 1.5 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Grand Crusader's Ring
Winning decks ran 0.5 copies on average, losing decks 0.2.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Winds of Destiny
Winning decks ran 0.5 copies on average, losing decks 0.2.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Nullifying Lantern
Winning decks ran 0.5 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Regal Inquisition
Winning decks ran 1.5 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Played more by losers
Trained Hawk
Losing decks ran 2.5 copies on average, winning decks 1.2.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 0.
Orb of Sealing
Losing decks ran 0.8 copies on average, winning decks 0.5.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Reclaim
Losing decks ran 1.5 copies on average, winning decks 1.0.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Viridian Protective Trinket
Losing decks ran 0.5 copies on average, winning decks 0.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Sunblessed Gazelle
Losing decks ran 1.5 copies on average, winning decks 1.5.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Lost Providence
Losing decks ran 0.8 copies on average, winning decks 0.5.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Show all 33 cards with non-zero signal (raw numbers, including 18 held back from the grid above)
Card Edge In winner In loser Same Direction
Displace +0.75 3 0 1
Harness Lightning -0.50 0 2 2
Windmill Engineer -0.50 0 2 2
Trained Hawk -0.50 1 3 0
Scatter Essence -0.50 0 2 0
Expel the Departed +0.50 2 0 0
Topsy Decree +0.50 2 0 0
Tempest Downfall +0.50 2 0 0
Orb of Sealing -0.25 1 2 1
Resolute Stand -0.25 0 1 3
Reclaim -0.25 1 2 0
Longtail Grovesward +0.25 2 1 1
Viridian Protective Trinket -0.25 1 2 0
Grand Crusader's Ring +0.25 2 1 0
Sunblessed Gazelle -0.25 1 2 1
Winds of Destiny +0.25 2 1 0
Purifying Thurible +0.25 1 0 3
Lost Providence -0.25 1 2 1
Nullifying Lantern +0.25 2 1 0
Crystallized Destiny -0.25 0 1 3
Morgan, Soul Guide -0.25 0 1 0
Regal Inquisition +0.25 2 1 1
Innervate Agility +0.25 2 1 1
Blanche, Sheltering Saint +0.25 2 1 0
Stolen Chance -0.25 0 1 0
Staggering Strike +0.00 2 2 0
Veiling Breeze +0.00 1 1 0
Ensnaring Fumes +0.00 1 1 0
Byakko's Command +0.00 1 1 2
Seiryuu's Command +0.00 1 1 2
Beseech the Winds +0.00 1 1 0
Smoke Bombs +0.00 1 1 0
Bestial Frenzy +0.00 1 1 0

JSON: /api/events/41602/archetypes/Wind Seiryuu