← Card's Village Store champ

Wind SeiryuuTier 1

at Card's Village Store champ

decks
4 (12.9% of field)
matches (non-mirror)
21 10-8-3
overall winrate
54.8%
ELO-adjusted winrate
51.7% avg ELO +0.7 per match
expected value
53.9% share-weighted (raw)
EV (ELO-adj)
53.0% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1383 · median 1389 · range 1216–1538 (4 pilots with an ELO rating)
1059 Q1 1226 Q3 1403 1730
25% of pilots are in the field's top quartile, 25% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Razorgale 12.9% 1 1-0-0 100.0% 60.0% 58.9% +14.3
Fire Luxem Assassin 9.7% 2 2-0-0 100.0% 66.7% 73.4% +22.4
Fire Suzaku 9.7% 3 2-1-0 66.7% 57.1% 52.6% +1.9
Fire Suited 6.5% 2 1-1-0 50.0% 50.0% 42.3% -7.4
Wind Luxem Assassin 6.5% 1 0-0-1 50.0% 50.0% 44.6% -8.6
Fire Aetherwing 3.2% 0
Fire Aggro 3.2% 1 0-1-0 0.0% 40.0% 43.2% -10.9
Fire Arcane 3.2% 0
Fire Crux Lorraine 3.2% 1 1-0-0 100.0% 60.0% 63.4% +21.4
Fire Oblation 3.2% 0
Fire Slimes 3.2% 1 0-1-0 0.0% 40.0% 40.1% -15.8
Fire Umbra Ranger 3.2% 1 1-0-0 100.0% 60.0% 56.1% +9.8
Water Crux Mage 3.2% 1 0-0-1 50.0% 50.0% 48.1% -3.1
Water Exia 3.2% 1 0-1-0 0.0% 40.0% 41.3% -13.9
Water Genbu 3.2% 2 0-1-1 25.0% 41.7% 44.6% -5.2
Water Whirlpool Mill 3.2% 1 0-1-0 0.0% 40.0% 41.3% -13.9
Wind Crux Lorraine 3.2% 1 1-0-0 100.0% 60.0% 61.7% +18.7
Wind Shadowstrike 3.2% 0
Wind Wakeup Combo 3.2% 2 1-1-0 50.0% 50.0% 45.0% -4.8
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 25 cards with non-zero signal (raw numbers, including 25 held back from the grid above)
Card Edge In winner In loser Same Direction
Calming Breeze -1.00 0 1 0
Auspicious Manifestation -1.00 0 1 0
Displace -1.00 0 1 0
Veiling Breeze -1.00 0 1 0
Forest Cake +1.00 1 0 0
Excalibur, Cleansing Light -1.00 0 1 0
Ensnaring Fumes +1.00 1 0 0
Crystallized Destiny -1.00 0 1 0
Bandit, Gaze Leader +1.00 1 0 0
Spellward Scepter -1.00 0 1 0
Blinding Lapse -1.00 0 1 0
Escape the Wreckage +1.00 1 0 0
Fatestone of Heaven +1.00 1 0 0
Scatter Essence +1.00 1 0 0
Regal Inquisition +1.00 1 0 0
Topsy Decree +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Imperial Countermeasure +1.00 1 0 0
Scout the Land +1.00 1 0 0
Expel the Departed -1.00 0 1 0
Sunblessed Gazelle +1.00 1 0 0
Blanche, Sheltering Saint +1.00 1 0 0
Benediction Angel -1.00 0 1 0
Harness Lightning -1.00 0 1 0
Brisk Windtrotter -1.00 0 1 0

JSON: /api/events/51564/archetypes/Wind Seiryuu