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Wind ShadowstrikeTier 1

at MRC Store Championship!

decks
5 (20.0% of field)
matches (non-mirror)
17 13-3-1
overall winrate
79.4%
ELO-adjusted winrate
64.8% avg ELO +5.8 per match
expected value
60.2% share-weighted (raw)
EV (ELO-adj)
56.1% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1389 · median 1393 · range 1210–1558 (5 pilots with an ELO rating)
1075 Q1 1211 Q3 1402 1558
40% of pilots are in the field's top quartile, 20% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 16.0% 6 4-2-0 66.7% 60.0% 57.5% +4.0
Fire Umbra Ranger 12.0% 2 2-0-0 100.0% 66.7% 57.7% +7.4
Water Ravishing Mill 12.0% 1 1-0-0 100.0% 60.0% 53.2% +5.1
Fire Slimes 8.0% 3 3-0-0 100.0% 71.4% 66.1% +12.0
Slimes 8.0% 2 1-1-0 50.0% 50.0% 51.8% +1.7
Wind Luxem Assassin 8.0% 1 0-0-1 50.0% 50.0% 50.9% +1.4
Fire Crux Hybrid 4.0% 1 1-0-0 100.0% 60.0% 55.2% +8.3
Fire Crux Mage 4.0% 0
Water Crux Mage 4.0% 0
Wind Umbra Diana 4.0% 1 1-0-0 100.0% 60.0% 53.8% +6.1
Decklists · 5 from this event

The 5 public Wind Shadowstrike decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 4 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 4 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Reclaim, Gloamspire Mantle, Sable Remnant. Losers more often ran: Reprogram, Ensnaring Fumes, Blackmarket Broker.

Played more by winners
Reclaim
Winning decks ran 3.8 copies on average, losing decks 3.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Gloamspire Mantle
Winning decks ran 0.5 copies on average, losing decks 0.2.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Sable Remnant
Winning decks ran 1.5 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Turbo Charge
Winning decks ran 0.8 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Safeguard Amulet
Winning decks ran 0.8 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Tariff Ring
Winning decks ran 0.5 copies on average, losing decks 0.2.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Played more by losers
Reprogram
Losing decks ran 2.8 copies on average, winning decks 0.8.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 1.
Ensnaring Fumes
Losing decks ran 2.8 copies on average, winning decks 1.5.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 0.
Blackmarket Broker
Losing decks ran 2.8 copies on average, winning decks 2.5.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 0.
Resolute Stand
Losing decks ran 0.8 copies on average, winning decks 0.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Scout the Land
Losing decks ran 0.5 copies on average, winning decks 0.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Shadow Resonance
Losing decks ran 1.5 copies on average, winning decks 0.5.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Show all 31 cards with non-zero signal (raw numbers, including 17 held back from the grid above)
Card Edge In winner In loser Same Direction
Reprogram -0.75 0 3 1
Dungeon Guide -0.50 0 2 2
Ensnaring Fumes -0.50 1 3 0
Sadi, Blood Harvester -0.50 0 2 2
Mastermind Scheme -0.50 0 2 2
Dream Fairy -0.50 0 2 2
Innervate Agility +0.50 2 0 1
Blackmarket Broker -0.50 1 3 0
Gearstride Gloves +0.50 2 0 0
Imperial Spy -0.50 0 2 0
Verdigris Decree +0.50 2 0 0
Swift Recruit +0.50 2 0 0
Reclaim +0.25 2 1 1
Resolute Stand -0.25 1 2 0
Gloamspire Mantle +0.25 2 1 0
Scout the Land -0.25 1 2 0
Veiling Breeze -0.25 0 1 3
Sable Remnant +0.25 2 1 0
Shadow Resonance -0.25 1 2 0
Nullifying Lantern +0.25 1 0 3
Assassin's Ripper -0.25 0 1 3
Turbo Charge +0.25 2 1 1
Safeguard Amulet +0.25 2 1 1
Arrow Trap -0.25 0 1 0
Tariff Ring +0.25 2 1 0
Zephyr +0.25 1 0 3
Poisoned Dagger -0.25 0 1 0
Slice and Dice +0.00 2 2 0
Eternal Magistrate +0.00 2 2 0
Sharpen Blade +0.00 1 1 0
Final Stroke +0.00 1 1 0

JSON: /api/events/5718/archetypes/Wind Shadowstrike