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Wind SeiryuuTier 2

Filters
Filtered view Recomputed from 4 filtered events. Clear filters.
decks
3 (3.9% of field)
matches (non-mirror)
10 6-4-0
overall winrate
60.0%
ELO-adjusted winrate
51.3% avg ELO +0.6 per match
expected value
47.9% share-weighted (raw)
EV (ELO-adj)
48.6% share-weighted (skill-controlled)

Consensus decklist

The cards across all 3 public Wind Seiryuu decklists. The bar and % show how many of those decks run the card. The material deck stays in deck order; main deck and sideboard rank by that %. ×N (main / sideboard) is average copies. Cards played in under 10% of decks are hidden. Click a card for full art.

Material Deck · 14 cards seen across these decklists
Spirit of Wind
Spirit of Wind
100%
Guo Jia, Chosen Disciple
Guo Jia, Chosen Disciple
100%
Guo Jia, Blessed Scion
Guo Jia, Blessed Scion
100%
Guo Jia, Heaven's Favored
Guo Jia, Heaven's Favored
100%
Grand Crusader's Ring
Grand Crusader's Ring
67%
Lost Providence
Lost Providence
33%
Backup Charger
Backup Charger
100%
Censer of Restful Peace
Censer of Restful Peace
100%
Enfeebling Orb
Enfeebling Orb
67%
Portentous Tanggu
Portentous Tanggu
100%
Safeguard Amulet
Safeguard Amulet
33%
Purifying Thurible
Purifying Thurible
100%
Fabled Azurite Fatestone
Fabled Azurite Fatestone
100%
Incandescent Reliquary
Incandescent Reliquary
100%
Main Deck · 39 cards seen across these decklists
Windmill Engineer
Windmill Engineer
100% 4.0×
Dungeon Guide
Dungeon Guide
100% 3.7×
Aesan Protector
Aesan Protector
100% 3.0×
Byakko's Command
Byakko's Command
100% 3.0×
Displace
Displace
100% 3.0×
Harness Lightning
Harness Lightning
100% 3.0×
Auspicious Manifestation
Auspicious Manifestation
100% 2.7×
Dream Fairy
Dream Fairy
100% 2.7×
Seiryuu's Command
Seiryuu's Command
100% 2.3×
Stifling Trap
Stifling Trap
100% 2.3×
Innervate Agility
Innervate Agility
100% 1.7×
Fairy Whispers
Fairy Whispers
67% 3.5×
Reclaim
Reclaim
67% 3.5×
Veiling Breeze
Veiling Breeze
67% 2.5×
Zephyr
Zephyr
67% 2.5×
Escape the Wreckage
Escape the Wreckage
67% 2.0×
Incapacitate
Incapacitate
67% 2.0×
Regal Inquisition
Regal Inquisition
67% 2.0×
Turbo Charge
Turbo Charge
67% 1.5×
Baby Gray Slime
Baby Gray Slime
33% 4.0×
Bandit, Gaze Leader
Bandit, Gaze Leader
33% 4.0×
Benediction Angel
Benediction Angel
33% 4.0×
Forest Cake
Forest Cake
33% 4.0×
Slimecall Cyclone
Slimecall Cyclone
33% 4.0×
Slimeshield
Slimeshield
33% 4.0×
Brisk Windtrotter
Brisk Windtrotter
33% 3.0×
Protector Raccoon
Protector Raccoon
33% 3.0×
Banner Slime
Banner Slime
33% 2.0×
Crystallized Destiny
Crystallized Destiny
33% 2.0×
Ensnaring Fumes
Ensnaring Fumes
33% 2.0×
Green Slime
Green Slime
33% 2.0×
Longtail Grovesward
Longtail Grovesward
33% 2.0×
Royal Oathguard
Royal Oathguard
33% 2.0×
Slime Swarm
Slime Swarm
33% 2.0×
Spirited Falconer
Spirited Falconer
33% 2.0×
Stifling Gyre
Stifling Gyre
33% 2.0×
Aella, Zephyr's Hand
Aella, Zephyr's Hand
33% 1.0×
Trained Hawk
Trained Hawk
33% 1.0×
Unbroken Mustang
Unbroken Mustang
33% 1.0×
Sideboard · 15 cards seen across these decklists
Expel the Departed
Expel the Departed
100% 3.3×
Scatter Essence
Scatter Essence
67% 2.5×
Unbroken Mustang
Unbroken Mustang
67% 1.5×
Imperial Countermeasure
Imperial Countermeasure
33% 3.0×
Topsy Decree
Topsy Decree
33% 3.0×
Blanche, Sheltering Saint
Blanche, Sheltering Saint
33% 2.0×
Regal Inquisition
Regal Inquisition
33% 2.0×
Resolute Stand
Resolute Stand
33% 2.0×
Sasha, Purifying Acolyte
Sasha, Purifying Acolyte
33% 2.0×
Stifling Gyre
Stifling Gyre
33% 2.0×
Verdigris Decree
Verdigris Decree
33% 2.0×
Aella, Zephyr's Hand
Aella, Zephyr's Hand
33% 1.0×
Nullifying Lantern
Nullifying Lantern
33% 1.0×
Nullifying Mirror
Nullifying Mirror
33% 1.0×
Tariff Ring
Tariff Ring
33% 1.0×
Head-to-Head Matchups

Winrates vs every other archetype, summed across all events. Mirrors excluded. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Aetherwing 13.2% 1 0-1-0 0.0% 40.0% 49.2% -1.2
Water Fractal 9.2% 0
Wind Razorgale 9.2% 2 0-2-0 0.0% 33.3% 33.7% -15.6
Fire Crux Lorraine 7.9% 3 3-0-0 100.0% 71.4% 61.9% +8.9
Fire Suzaku 3.9% 0
Water Genbu 3.9% 0
Fire Arcane 2.6% 1 1-0-0 100.0% 60.0% 53.8% +6.0
Fire Crescendo 2.6% 0
Fire Crux Mage 2.6% 0
Fire Exia 2.6% 0
Fire Luxem Assassin 2.6% 0
Fire Slimes 2.6% 0
Fire Umbra Ciel 2.6% 0
Water Allies 2.6% 0
Wind Crux Lorraine 2.6% 0
Wind Shadowstrike 2.6% 0
Fire Aetherwing 1.3% 0
Fire Aggro 1.3% 0
Fire Alice 1.3% 0
Fire Oblation 1.3% 0
Fire Tera Diao Chan 1.3% 0
Fire Tera Mage 1.3% 0
Fire Umbra Guardian 1.3% 0
Fire Umbra Ranger 1.3% 0
Horse and Taxes 1.3% 0
Luxem Mordred 1.3% 0
Water Astra Ranger 1.3% 1 0-1-0 0.0% 40.0% 48.7% -2.1
Water Exalted Mordred 1.3% 1 1-0-0 100.0% 60.0% 53.9% +6.3
Water Suited 1.3% 0
Water Tera Mage 1.3% 0
Wind Byakko 1.3% 1 1-0-0 100.0% 60.0% 51.0% +1.5
Wind Crux Mage 1.3% 0
Wind Diana 1.3% 0
Wind Fractal 1.3% 0
Wind Tera Kongming 1.3% 0
Mirror Analysis

Across 1 event that had at least one mirror, 1 mirror match are aggregated below. Named-spirit cards (e.g. "Sabrina, Spirit of Water") are collapsed to their basic equivalent so they don't read as flex-slot differences. Cards whose count only differed in fewer than 3 mirrors are held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline.

No card differed in at least 3 of the 1 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 29 cards with non-zero signal (raw numbers, including 29 held back from the grid above)
Card Edge In winner In loser Same Direction
Banner Slime +1.00 1 0 0
Royal Oathguard -1.00 0 1 0
Veiling Breeze -1.00 0 1 0
Enfeebling Orb -1.00 0 1 0
Slimeshield +1.00 1 0 0
Ensnaring Fumes -1.00 0 1 0
Lost Providence -1.00 0 1 0
Turbo Charge +1.00 1 0 0
Crystallized Destiny +1.00 1 0 0
Safeguard Amulet +1.00 1 0 0
Fairy Whispers -1.00 0 1 0
Slimecall Cyclone +1.00 1 0 0
Escape the Wreckage -1.00 0 1 0
Scatter Essence -1.00 0 1 0
Seiryuu's Command -1.00 0 1 0
Slime Swarm +1.00 1 0 0
Topsy Decree -1.00 0 1 0
Reclaim -1.00 0 1 0
Unbroken Mustang +1.00 1 0 0
Imperial Countermeasure -1.00 0 1 0
Stifling Trap -1.00 0 1 0
Grand Crusader's Ring +1.00 1 0 0
Expel the Departed +1.00 1 0 0
Benediction Angel -1.00 0 1 0
Nullifying Lantern +1.00 1 0 0
Aella, Zephyr's Hand -1.00 0 1 0
Baby Gray Slime +1.00 1 0 0
Tariff Ring +1.00 1 0 0
Zephyr +1.00 1 0 0

JSON: /api/meta/archetypes/Wind Seiryuu