← Yeti Gaming AMB Season Online Regional #1

Water Ravishing MillTier 1

at Yeti Gaming AMB Season Online Regional #1

decks
14 (9.7% of field)
matches (non-mirror)
67 29-29-9
overall winrate
50.0%
ELO-adjusted winrate
51.3% avg ELO +0.4 per match
expected value
49.8% share-weighted (raw)
EV (ELO-adj)
50.5% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1324 · median 1331 · range 1178–1533 (14 pilots with an ELO rating)
1000 Q1 1238 Q3 1423 1652
29% of pilots are in the field's top quartile, 29% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 12.5% 10 3-6-1 35.0% 39.3% 48.8% -0.6
Fire Crux Mage 11.8% 10 5-4-1 55.0% 53.6% 51.6% +0.7
Fire Slimes 7.6% 5 0-4-1 10.0% 27.8% 37.5% -7.2
Wind Allies 6.2% 2 1-1-0 50.0% 50.0% 48.9% -1.1
Wind Shadowstrike 6.2% 6 3-3-0 50.0% 50.0% 48.9% -0.6
Fire Exia 5.6% 6 3-1-2 66.7% 60.0% 60.6% +5.6
Fire Luxem Assassin 4.9% 0
Fire Aggro 4.2% 5 3-2-0 60.0% 55.6% 50.4% +0.2
Water Allies 4.2% 3 3-0-0 100.0% 71.4% 58.9% +6.7
Wind Razorgale 4.2% 3 1-1-1 50.0% 50.0% 52.3% +1.7
Fire Arcane 2.8% 1 1-0-0 100.0% 60.0% 54.9% +7.8
Water Tera Mage 2.8% 1 1-0-0 100.0% 60.0% 54.2% +6.7
Wind Astra Cleric 2.8% 2 1-1-0 50.0% 50.0% 49.4% -0.6
Wind Cats 2.1% 1 1-0-0 100.0% 60.0% 54.9% +7.8
Water Arisanna 1.4% 0
Water Astra Cleric 1.4% 2 2-0-0 100.0% 66.7% 57.0% +6.7
Wind Crux Mage 1.4% 1 0-0-1 50.0% 50.0% 52.0% +3.3
Wind Slimes 1.4% 1 1-0-0 100.0% 60.0% 54.9% +7.8
Fire Beast 0.7% 0
Fire Crux Hybrid 0.7% 2 0-2-0 0.0% 33.3% 42.6% -7.1
Fire Silvie 0.7% 0
Water Crux Mage 0.7% 1 0-1-0 0.0% 40.0% 47.2% -4.5
Water Exia 0.7% 1 0-1-0 0.0% 40.0% 46.3% -5.9
Water Luxem Assassin 0.7% 0
Water Penguin Mill 0.7% 1 0-1-0 0.0% 40.0% 44.9% -8.2
Water Umbra Ranger 0.7% 2 0-1-1 25.0% 41.7% 47.4% -2.5
Wind Crux Lorraine 0.7% 1 0-0-1 50.0% 50.0% 50.6% +0.9
Wind Exia 0.7% 0
Wind Luxem Assassin 0.7% 0
Wind Silvie 0.7% 0
Wind Tera Kongming 0.7% 0
Decklists · 14 from this event
Mirror Analysis

In 4 mirror matches (2 draws excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 4 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Strategem of Myriad Ice, Primordial Ritual, Revitalizing Cleanse. Losers more often ran: Frostbind, Song of Frost, Snow Fairy.

Played more by winners
Strategem of Myriad Ice
Winning decks ran 2.2 copies on average, losing decks 0.2.
Of 4 mirrors: the winner ran more in 4, the loser ran more in 0, both ran the same in 0.
Primordial Ritual
Winning decks ran 1.8 copies on average, losing decks 1.2.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Revitalizing Cleanse
Winning decks ran 1.5 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Rippleback Terrapin
Winning decks ran 1.8 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Grand Crusader's Ring
Winning decks ran 0.8 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Tariff Ring
Winning decks ran 0.5 copies on average, losing decks 0.2.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Played more by losers
Frostbind
Losing decks ran 3.2 copies on average, winning decks 1.2.
Of 4 mirrors: the loser ran more in 4, the winner ran more in 0, both ran the same in 0.
Song of Frost
Losing decks ran 3.0 copies on average, winning decks 2.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Snow Fairy
Losing decks ran 2.8 copies on average, winning decks 2.0.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Freezing Steel
Losing decks ran 1.5 copies on average, winning decks 1.0.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Quicksilver Grail
Losing decks ran 0.5 copies on average, winning decks 0.2.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Show all 49 cards with non-zero signal (raw numbers, including 36 held back from the grid above)
Card Edge In winner In loser Same Direction
Frostbind -1.00 0 4 0
Strategem of Myriad Ice +1.00 4 0 0
Diffusive Block -0.50 0 2 2
Tideholder Claymore -0.50 0 2 1
Vaporjet Shieldbearer -0.50 0 2 0
Ghostsight Glass +0.50 2 0 0
Orb of Sealing +0.25 1 0 2
Song of Frost -0.25 1 2 1
Primordial Ritual +0.25 2 1 1
Revitalizing Cleanse +0.25 2 1 1
Viridian Protective Trinket +0.25 1 0 3
Spirit of Serene Water -0.25 0 1 3
Snow Fairy -0.25 1 2 1
Rippleback Terrapin +0.25 2 1 0
Freezing Steel -0.25 1 2 0
Grand Crusader's Ring +0.25 2 1 1
Blanche, Sheltering Saint -0.25 0 1 0
Tonoris, Lone Mercenary -0.25 0 1 3
Scepter of Lumina +0.25 1 0 3
Bulwark Sword -0.25 0 1 2
Ravishing Finale -0.25 0 1 3
Quicksilver Grail -0.25 1 2 0
Tariff Ring +0.25 2 1 0
Nullifying Mirror +0.25 2 1 0
Intrepid Highwayman -0.25 0 1 0
Spirit of Water +0.25 1 0 0
Seaside Ringleader +0.25 1 0 0
Frozen Quill -0.25 0 1 0
Intricate Longbow -0.25 0 1 0
Tidal Lock +0.25 2 1 0
Silvie, Wilds Whisperer +0.25 1 0 0
Resolute Stand +0.25 1 0 0
Aqueous Stallion +0.25 1 0 0
Defender's Maul +0.25 1 0 0
Freezing Hail +0.25 1 0 0
Waverider Protector +0.00 1 1 0
Hailstorm Guard +0.00 1 1 0
Seasprite Diver +0.00 1 1 0
Burst Asunder +0.00 1 1 0
Nullifying Lantern +0.00 1 1 0
Cerulean Decree +0.00 1 1 2
Blinding Orb +0.00 1 1 1
Safeguard Amulet +0.00 1 1 0
Deep Sea Fractal +0.00 1 1 0
Tidestone Bovine +0.00 1 1 2
Chilling Touch +0.00 1 1 2
Crimson Protective Trinket +0.00 1 1 0
Torrential Blast +0.00 1 1 0
Lunete, Frostbinder Priest +0.00 1 1 0

JSON: /api/events/13918/archetypes/Water Ravishing Mill