← LabyrinthGames Brunei Regionals Tournament

Wind SeiryuuTier 1

at LabyrinthGames Brunei Regionals Tournament

decks
5 (5.6% of field)
matches (non-mirror)
30 20-10-0
overall winrate
66.7%
ELO-adjusted winrate
57.2% avg ELO +2.6 per match
expected value
58.5% share-weighted (raw)
EV (ELO-adj)
54.5% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1311 · median 1254 · range 1169–1472 (5 pilots with an ELO rating)
1055 Q1 1152 Q3 1279 1571
40% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Suited 20.0% 4 4-0-0 100.0% 75.0% 68.4% +11.8
Water Umbra Guardian 8.9% 2 2-0-0 100.0% 66.7% 60.2% +9.8
Fire Suzaku 6.7% 3 1-2-0 33.3% 42.9% 42.4% -5.7
Fire Crux Lorraine 5.6% 2 0-2-0 0.0% 33.3% 30.4% -18.8
Wind Shadowstrike 5.6% 1 0-1-0 0.0% 40.0% 37.2% -20.4
Fire Firebloom Burn 4.4% 2 1-1-0 50.0% 50.0% 45.0% -4.8
Wind Allies 4.4% 0
Fire Aggro 3.3% 1 1-0-0 100.0% 60.0% 53.2% +5.1
Fire Crux Mage 3.3% 4 3-1-0 75.0% 62.5% 59.9% +6.3
Fire Exia 3.3% 2 2-0-0 100.0% 66.7% 62.0% +11.6
Water Allies 3.3% 1 1-0-0 100.0% 60.0% 58.6% +13.8
Fire Slimes 2.2% 0
Slimes 2.2% 0
Water Fractal 2.2% 1 1-0-0 100.0% 60.0% 56.0% +9.6
Water Genbu 2.2% 1 0-1-0 0.0% 40.0% 43.6% -10.3
Wind Wakeup Combo 2.2% 0
Fire Aetherwing 1.1% 1 1-0-0 100.0% 60.0% 55.3% +8.5
Fire Astra Ranger 1.1% 0
Fire Lorraine 1.1% 0
Fire Luxem Assassin 1.1% 0
Fire Polkhawk 1.1% 2 2-0-0 100.0% 66.7% 63.6% +13.0
Fire Seiryuu 1.1% 0
Fire Umbra Ciel 1.1% 0
Fire Wind Vanitas 1.1% 1 1-0-0 100.0% 60.0% 59.7% +15.5
Water Aetherwing 1.1% 0
Water Neos 1.1% 0
Water Tera Mage 1.1% 0
Wind Astra Cleric 1.1% 1 0-1-0 0.0% 40.0% 45.5% -7.2
Wind Crux Lorraine 1.1% 1 0-1-0 0.0% 40.0% 41.6% -13.5
Wind Luxem Assassin 1.1% 0
Decklists · 5 from this event

The 5 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Beseech the Winds, Longtail Grovesward, Scout the Land. Losers more often ran: Aesan Protector, Harness Lightning, Trained Hawk.

Played more by winners
Beseech the Winds
Winning decks ran 2.3 copies on average, losing decks 1.0.
Of 3 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 0.
Longtail Grovesward
Winning decks ran 3.7 copies on average, losing decks 3.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Scout the Land
Winning decks ran 2.7 copies on average, losing decks 1.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Tempest Downfall
Winning decks ran 2.7 copies on average, losing decks 1.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Uther, Illustrious King
Winning decks ran 1.3 copies on average, losing decks 0.7.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Backup Charger
Winning decks ran 0.7 copies on average, losing decks 0.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Played more by losers
Aesan Protector
Losing decks ran 2.7 copies on average, winning decks 1.3.
Of 3 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 0.
Harness Lightning
Losing decks ran 2.3 copies on average, winning decks 1.3.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Trained Hawk
Losing decks ran 1.7 copies on average, winning decks 0.7.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Crystallized Destiny
Losing decks ran 1.3 copies on average, winning decks 0.7.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Show all 36 cards with non-zero signal (raw numbers, including 23 held back from the grid above)
Card Edge In winner In loser Same Direction
Aesan Protector -1.00 0 3 0
Beseech the Winds +1.00 3 0 0
Displace -0.67 0 2 0
Sunblessed Gazelle +0.67 2 0 1
Winds of Destiny +0.67 2 0 1
Windmill Engineer -0.67 0 2 0
Safeguard Amulet -0.67 0 2 0
Incapacitate +0.67 2 0 1
Resolute Stand +0.33 1 0 2
Longtail Grovesward +0.33 2 1 0
Scout the Land +0.33 2 1 0
Veiling Breeze -0.33 0 1 0
Tempest Downfall +0.33 2 1 0
Uther, Illustrious King +0.33 2 1 0
Blanche, Sheltering Saint -0.33 0 1 0
Harness Lightning -0.33 1 2 0
Backup Charger +0.33 2 1 0
Advent of the Shenju -0.33 0 1 0
Trained Hawk -0.33 1 2 0
Turbo Charge +0.33 2 1 0
Crystallized Destiny -0.33 1 2 0
Fairy Whispers +0.33 1 0 2
Brisk Windtrotter +0.33 2 1 0
Nullifying Mirror -0.33 0 1 0
Zephyr -0.33 0 1 0
Dream Fairy -0.33 0 1 2
Byakko's Command +0.33 1 0 2
Regal Inquisition +0.33 1 0 2
Art of War +0.33 2 1 0
Seiryuu's Command +0.33 1 0 2
Spellward Scepter -0.33 0 1 0
Smoke Bombs +0.33 1 0 0
Bestial Frenzy +0.33 1 0 0
Innervate Agility +0.00 1 1 1
Annul Spell +0.00 1 1 0
Viridian Protective Trinket +0.00 1 1 0

JSON: /api/events/31952/archetypes/Wind Seiryuu