← MANAPRO STORE CHAMPIONSHIP SINGAPORE

Fire SuzakuTier 1

at MANAPRO STORE CHAMPIONSHIP SINGAPORE

decks
3 (10.0% of field)
matches (non-mirror)
11 6-5-0
overall winrate
54.5%
ELO-adjusted winrate
50.6% avg ELO +0.3 per match
expected value
53.8% share-weighted (raw)
EV (ELO-adj)
53.9% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1239 · median 1180 · range 1161–1376 (3 pilots with an ELO rating)
1113 Q1 1191 Q3 1373 1539
33% of pilots are in the field's top quartile, 67% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Mage 20.0% 3 2-1-0 66.7% 57.1% 59.3% +6.9
Fire Crux Lorraine 10.0% 0
Wind Shadowstrike 10.0% 0
Horse and Taxes 6.7% 0
Water Allies 6.7% 5 2-3-0 40.0% 44.4% 41.9% -4.7
Wind Seiryuu 6.7% 0
Fire Aggro 3.3% 1 0-1-0 0.0% 40.0% 40.7% -14.8
Fire Arcane 3.3% 0
Fire Exia 3.3% 0
Fire Firebloom Burn 3.3% 0
Fire Luxem Assassin 3.3% 0
Fire Suited 3.3% 1 1-0-0 100.0% 60.0% 54.7% +7.5
Fire Umbra Guardian 3.3% 1 1-0-0 100.0% 60.0% 58.0% +12.9
Water Aetherwing 3.3% 0
Water Tera Mage 3.3% 0
Decklists · 3 from this event

The 3 public Fire Suzaku decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 23 cards with non-zero signal (raw numbers, including 23 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Reduce to Ash -1.00 0 1 0
Expose Darkness -1.00 0 1 0
Water Resonance Bauble +1.00 1 0 0
Fire Resonance Bauble -1.00 0 1 0
Viridian Protective Trinket -1.00 0 1 0
Heated Vengeance +1.00 1 0 0
Embercrypt Burn -1.00 0 1 0
Undying Dreams -1.00 0 1 0
Smoke Out -1.00 0 1 0
Cinder Geyser -1.00 0 1 0
Blanche, Sheltering Saint +1.00 1 0 0
Fluffy Shopkeep +1.00 1 0 0
Fast Cure +1.00 1 0 0
Spark Alight +1.00 1 0 0
Restorative Flame +1.00 1 0 0
Blazing Throw -1.00 0 1 0
Lavaplume Fatestone +1.00 1 0 0
Crystallized Destiny -1.00 0 1 0
Shatter the Brittle +1.00 1 0 0
Fiery Interference +1.00 1 0 0
Dire Requiem +1.00 1 0 0
Suzaku's Command +1.00 1 0 0

JSON: /api/events/31972/archetypes/Fire Suzaku