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Fire Luxem AssassinTier 1

at Card's Village Store champ

decks
2 (7.4% of field)
matches (non-mirror)
10 7-3-0
overall winrate
70.0%
ELO-adjusted winrate
48.0% avg ELO -0.9 per match
expected value
52.5% share-weighted (raw)
EV (ELO-adj)
47.8% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1400 · median 1400 · range 1340–1460 (2 pilots with an ELO rating)
1220 Q1 1230 Q3 1378 1730
50% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 11.1% 1 0-1-0 0.0% 40.0% 39.0% -17.6
Wind Seiryuu 11.1% 2 2-0-0 100.0% 66.7% 59.4% +9.1
Fire Firebloom Burn 7.4% 1 0-1-0 0.0% 40.0% 36.3% -22.0
Water Ravishing Mill 7.4% 1 1-0-0 100.0% 60.0% 54.2% +6.6
Wind Crux Lorraine 7.4% 1 0-1-0 0.0% 40.0% 34.6% -24.7
Fire Aggro 3.7% 0
Fire Crux Lorraine 3.7% 1 1-0-0 100.0% 60.0% 57.7% +12.2
Fire Slimes 3.7% 0
Fire Suited 3.7% 0
Fire Suzaku 3.7% 1 1-0-0 100.0% 60.0% 52.7% +4.3
Fire Tera Silvie 3.7% 1 1-0-0 100.0% 60.0% 54.5% +7.2
Horse and Taxes 3.7% 0
Water Aetherwing 3.7% 0
Water Allies 3.7% 1 1-0-0 100.0% 60.0% 54.2% +6.6
Water Astra Diana 3.7% 0
Water Luxem Assassin 3.7% 0
Water Wind Vanitas 3.7% 0
Wind Shadowstrike 3.7% 0
Wind Wakeup Combo 3.7% 0
Decklists · 2 from this event

The 2 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 20 cards with non-zero signal (raw numbers, including 20 held back from the grid above)
Card Edge In winner In loser Same Direction
Orb of Sealing +1.00 1 0 0
Resolute Stand -1.00 0 1 0
Reduce to Ash -1.00 0 1 0
Return to the Archive +1.00 1 0 0
Excalibur, Cleansing Light -1.00 0 1 0
Prismspire Scepter +1.00 1 0 0
Vanish from Sight -1.00 0 1 0
Unmake Duality +1.00 1 0 0
Nullifying Lantern -1.00 0 1 0
Scry the Skies -1.00 0 1 0
Tabula of Salvage +1.00 1 0 0
Blinding Orb -1.00 0 1 0
Varuckan Acolyte -1.00 0 1 0
Safeguard Amulet +1.00 1 0 0
Thieving Cut +1.00 1 0 0
Tariff Ring -1.00 0 1 0
Deadly Opportunist +1.00 1 0 0
Ducal Seal +1.00 1 0 0
Portentous Tanggu -1.00 0 1 0
Topsy Decree -1.00 0 1 0

JSON: /api/events/41948/archetypes/Fire Luxem Assassin