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Wind SeiryuuTier 1

at HP WolvesDen - PTM Store Championship

decks
4 (12.5% of field)
matches (non-mirror)
14 11-2-1
overall winrate
82.1%
ELO-adjusted winrate
62.7% avg ELO +5.2 per match
expected value
56.9% share-weighted (raw)
EV (ELO-adj)
52.4% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1467 · median 1483 · range 1339–1563 (4 pilots with an ELO rating)
936 Q1 1224 Q3 1364 1630
75% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Aggro 15.6% 1 1-0-0 100.0% 60.0% 53.1% +5.0
Fire Crux Mage 6.2% 0
Water Fractal 6.2% 1 0-1-0 0.0% 40.0% 38.4% -18.6
Wind Allies 6.2% 1 1-0-0 100.0% 60.0% 50.7% +1.2
Wind Wakeup Combo 6.2% 0
Fire Crux Lorraine 3.1% 0
Fire Firebloom Burn 3.1% 1 1-0-0 100.0% 60.0% 53.3% +5.3
Fire Luxem Assassin 3.1% 1 1-0-0 100.0% 60.0% 58.0% +12.8
Fire Slimes 3.1% 0
Fire Suited 3.1% 1 1-0-0 100.0% 60.0% 52.1% +3.3
Horse and Taxes 3.1% 1 1-0-0 100.0% 60.0% 53.0% +4.8
Slimes 3.1% 2 1-0-1 75.0% 58.3% 55.0% +4.8
Water Aetherwing 3.1% 1 0-1-0 0.0% 40.0% 47.6% -3.8
Water Genbu 3.1% 1 1-0-0 100.0% 60.0% 59.8% +15.7
Water Ravishing Mill 3.1% 1 1-0-0 100.0% 60.0% 54.1% +6.6
Wind Arcane 3.1% 0
Wind Byakko 3.1% 2 2-0-0 100.0% 66.7% 66.3% +15.6
Wind Exia 3.1% 0
Wind Luxem Zander 3.1% 0
Wind Razorgale 3.1% 0
Wind Shadowstrike 3.1% 0
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 2 mirror matches (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 24 cards with non-zero signal (raw numbers, including 24 held back from the grid above)
Card Edge In winner In loser Same Direction
Displace +0.50 1 0 1
Veiling Breeze -0.50 0 1 0
Ensnaring Fumes -0.50 0 1 0
Crystallized Destiny +0.50 1 0 1
Blinding Lapse -0.50 0 1 0
Scatter Essence -0.50 0 1 1
Regal Inquisition +0.50 1 0 1
Ducal Seal -0.50 0 1 0
Longtail Grovesward +0.50 1 0 1
Stifling Trap +0.50 1 0 1
Sunblessed Gazelle +0.50 1 0 1
Windmill Engineer -0.50 0 1 1
Tariff Ring +0.50 1 0 1
Brisk Windtrotter -0.50 0 1 1
Dream Fairy -0.50 0 1 1
Innervate Agility +0.50 1 0 1
Beastbond Boots +0.50 1 0 0
Resolute Stand +0.00 1 1 0
Aesan Protector +0.00 1 1 0
Forest Cake +0.00 1 1 0
Winds of Destiny +0.00 1 1 0
Safeguard Amulet +0.00 1 1 0
Blanche, Sheltering Saint +0.00 1 1 0
Brackish Lutist +0.00 1 1 0

JSON: /api/events/46421/archetypes/Wind Seiryuu