Wind SeiryuuTier 1
at EVO Regional
Pilot Skill ↑ top
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Wind Shadowstrike | 9.6% | 3 | 0-3-0 | 0.0% | 28.6% | 25.8% | -18.1 |
| Water Aetherwing | 7.7% | 5 | 3-1-1 | 70.0% | 61.1% | 56.7% | +3.9 |
| Water Fractal | 7.7% | 3 | 3-0-0 | 100.0% | 71.4% | 70.1% | +15.0 |
| Fire Luxem Assassin | 5.8% | 5 | 2-2-1 | 50.0% | 50.0% | 50.2% | +0.1 |
| Fire Umbra Guardian | 5.8% | 1 | 1-0-0 | 100.0% | 60.0% | 52.7% | +4.4 |
| Fire Aetherwing | 3.8% | 1 | 0-1-0 | 0.0% | 40.0% | 41.5% | -13.6 |
| Fire Crux Lorraine | 3.8% | 2 | 1-1-0 | 50.0% | 50.0% | 48.9% | -1.1 |
| Fire Suzaku | 3.8% | 0 | — | — | — | — | — |
| Water Genbu | 3.8% | 1 | 0-1-0 | 0.0% | 40.0% | 37.0% | -20.8 |
| Fire Aggro | 1.9% | 1 | 1-0-0 | 100.0% | 60.0% | 59.2% | +14.7 |
| Fire Crux Mage | 1.9% | 1 | 0-1-0 | 0.0% | 40.0% | 43.4% | -10.5 |
| Fire Exia | 1.9% | 0 | — | — | — | — | — |
| Fire Firebloom Burn | 1.9% | 0 | — | — | — | — | — |
| Fire Slimes | 1.9% | 1 | 0-0-1 | 50.0% | 50.0% | 48.3% | -2.7 |
| Fire Umbra Alice | 1.9% | 0 | — | — | — | — | — |
| Water Astra Arisanna | 1.9% | 0 | — | — | — | — | — |
| Water Astra Ranger | 1.9% | 2 | 0-1-1 | 25.0% | 41.7% | 35.2% | -14.2 |
| Water Crux Mage | 1.9% | 2 | 1-0-1 | 75.0% | 58.3% | 57.1% | +6.8 |
| Water Neos | 1.9% | 0 | — | — | — | — | — |
| Water Ravishing Mill | 1.9% | 0 | — | — | — | — | — |
| Water Tera Mage | 1.9% | 0 | — | — | — | — | — |
| Water Umbra Ciel | 1.9% | 0 | — | — | — | — | — |
| Wind Arcane | 1.9% | 1 | 1-0-0 | 100.0% | 60.0% | 56.0% | +9.6 |
| Wind Chess | 1.9% | 0 | — | — | — | — | — |
| Wind Ciel | 1.9% | 0 | — | — | — | — | — |
| Wind Crux Lorraine | 1.9% | 0 | — | — | — | — | — |
| Wind Razorgale | 1.9% | 0 | — | — | — | — | — |
| Wind Wakeup Combo | 1.9% | 1 | 0-0-1 | 50.0% | 50.0% | 50.6% | +1.0 |
Decklists · 6 from this event
The 6 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.
Mirror Analysis
In 1 mirror match (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 14 cards with non-zero signal (raw numbers, including 14 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Calming Breeze | -1.00 | 0 | 1 | 0 | |
| Aesan Protector | +1.00 | 1 | 0 | 0 | |
| Displace | -1.00 | 0 | 1 | 0 | |
| Veiling Breeze | -1.00 | 0 | 1 | 0 | |
| Enfeebling Orb | +1.00 | 1 | 0 | 0 | |
| Blinding Lapse | -1.00 | 0 | 1 | 0 | |
| Scatter Essence | +1.00 | 1 | 0 | 0 | |
| Seiryuu's Command | +1.00 | 1 | 0 | 0 | |
| Viridian Protective Trinket | -1.00 | 0 | 1 | 0 | |
| Stolen Chance | -1.00 | 0 | 1 | 0 | |
| Harness Lightning | +1.00 | 1 | 0 | 0 | |
| Nullifying Lantern | +1.00 | 1 | 0 | 0 | |
| Dream Fairy | -1.00 | 0 | 1 | 0 | |
| Innervate Agility | +1.00 | 1 | 0 | 0 |