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Wind SeiryuuTier 1

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decks
2 (4.9% of field)
matches (non-mirror)
9 5-3-1
overall winrate
61.1%
ELO-adjusted winrate
55.2% avg ELO +2.4 per match
expected value
55.5% share-weighted (raw)
EV (ELO-adj)
53.7% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1323 · median 1323 · range 1305–1341 (2 pilots with an ELO rating)
1011 Q1 1134 Q3 1283 1425
100% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Exia 9.8% 2 2-0-0 100.0% 66.7% 61.1% +10.7
Fire Aggro 7.3% 0
Fire Slimes 7.3% 0
Horse and Taxes 7.3% 0
Water Genbu 7.3% 0
Wind Shadowstrike 7.3% 0
Fire Crux Mage 4.9% 2 0-1-1 25.0% 41.7% 43.0% -6.7
Fire Suited 4.9% 0
Fire Umbra Guardian 4.9% 2 1-1-0 50.0% 50.0% 52.7% +2.6
Water Aetherwing 4.9% 0
Fire Ciel 2.4% 0
Fire Crux Lorraine 2.4% 0
Fire Firebloom Burn 2.4% 0
Fire Suzaku 2.4% 1 1-0-0 100.0% 60.0% 56.5% +10.5
Norm Tera Silvie 2.4% 0
Slimes 2.4% 0
Water Astra Ranger 2.4% 0
Water Slimes 2.4% 0
Wind Merlin 2.4% 1 1-0-0 100.0% 60.0% 57.2% +11.4
Wind Neos 2.4% 0
Wind Razorgale 2.4% 1 0-1-0 0.0% 40.0% 41.6% -13.5
Wind Umbra Ranger 2.4% 0
Decklists · 2 from this event

The 2 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 23 cards with non-zero signal (raw numbers, including 23 held back from the grid above)
Card Edge In winner In loser Same Direction
Calming Breeze +1.00 1 0 0
Resolute Stand -1.00 0 1 0
Royal Oathguard +1.00 1 0 0
Forest Cake -1.00 0 1 0
Backup Charger +1.00 1 0 0
Ensnaring Fumes +1.00 1 0 0
Turbo Charge +1.00 1 0 0
Crystallized Destiny -1.00 0 1 0
Safeguard Amulet +1.00 1 0 0
Spellward Scepter -1.00 0 1 0
Escape the Wreckage +1.00 1 0 0
Scatter Essence +1.00 1 0 0
Seiryuu's Command -1.00 0 1 0
Beseeched Fatestone -1.00 0 1 0
Orb of Sealing -1.00 0 1 0
Reclaim +1.00 1 0 0
Stolen Chance +1.00 1 0 0
Stifling Trap -1.00 0 1 0
Expel the Departed -1.00 0 1 0
Sunblessed Gazelle -1.00 0 1 0
Trained Hawk -1.00 0 1 0
Brisk Windtrotter -1.00 0 1 0
Dream Fairy -1.00 0 1 0

JSON: /api/events/48108/archetypes/Wind Seiryuu