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Wind SeiryuuTier 2

at canyon store champion

decks
3 (13.6% of field)
matches (non-mirror)
10 2-7-1
overall winrate
25.0%
ELO-adjusted winrate
34.4% avg ELO -7.0 per match
expected value
41.9% share-weighted (raw)
EV (ELO-adj)
43.9% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1332 · median 1389 · range 1216–1390 (3 pilots with an ELO rating)
1124 Q1 1226 Q3 1388 1550
67% of pilots are in the field's top quartile, 33% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Aetherwing 13.6% 1 0-0-1 50.0% 50.0% 51.7% +2.7
Water Fractal 13.6% 3 0-3-0 0.0% 28.6% 37.2% -9.6
Wind Shadowstrike 9.1% 2 0-2-0 0.0% 33.3% 34.1% -15.3
Fire Arcane 4.5% 0
Fire Crux Merlin 4.5% 0
Fire Oblation 4.5% 0
Fire Slimes 4.5% 0
Fire Suited 4.5% 1 1-0-0 100.0% 60.0% 56.7% +10.7
Fire Umbra Guardian 4.5% 1 0-1-0 0.0% 40.0% 38.0% -19.2
Horse and Taxes 4.5% 1 0-1-0 0.0% 40.0% 40.0% -16.0
Water Allies 4.5% 0
Water Luxem Assassin 4.5% 0
Water Umbra Guardian 4.5% 0
Wind Umbra Alice 4.5% 1 1-0-0 100.0% 60.0% 56.9% +11.0
Decklists · 3 from this event

The 3 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 18 cards with non-zero signal (raw numbers, including 18 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Viridian Protective Trinket -1.00 0 1 0
Veiling Breeze +1.00 1 0 0
Stifling Trap +1.00 1 0 0
Topsy Decree +1.00 1 0 0
Sunblessed Gazelle +1.00 1 0 0
Winds of Destiny -1.00 0 1 0
Harness Lightning -1.00 0 1 0
Lost Providence -1.00 0 1 0
Unmake Duality +1.00 1 0 0
Crystallized Destiny -1.00 0 1 0
Safeguard Amulet -1.00 0 1 0
The Looking Glass +1.00 1 0 0
Scatter Essence +1.00 1 0 0
Regal Inquisition +1.00 1 0 0
Ducal Seal -1.00 0 1 0
Innervate Agility +1.00 1 0 0
Seiryuu's Command -1.00 0 1 0

JSON: /api/events/49220/archetypes/Wind Seiryuu