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Wind AlliesTier 1

at Yeti Gaming Webcam Local 6/20

decks
8 (12.1% of field)
matches (non-mirror)
22 15-6-1
overall winrate
70.5%
ELO-adjusted winrate
51.5% avg ELO +0.6 per match
expected value
57.1% share-weighted (raw)
EV (ELO-adj)
50.7% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1360 · median 1339 · range 1198–1548 (8 pilots with an ELO rating)
1083 Q1 1205 Q3 1375 1652
25% of pilots are in the field's top quartile, 12% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 18.2% 5 3-2-0 60.0% 55.6% 51.0% +0.6
Wind Shadowstrike 10.6% 3 1-1-1 50.0% 50.0% 50.5% +0.4
Fire Crux Mage 9.1% 1 1-0-0 100.0% 60.0% 50.6% +0.9
Water Neos 7.6% 1 1-0-0 100.0% 60.0% 50.7% +1.1
Fire Arcane 6.1% 1 1-0-0 100.0% 60.0% 50.8% +1.3
Water Ravishing Mill 6.1% 2 2-0-0 100.0% 66.7% 51.3% +1.2
Fire Slimes 4.5% 1 1-0-0 100.0% 60.0% 50.5% +0.8
Water Allies 3.0% 2 2-0-0 100.0% 66.7% 52.1% +2.0
Dawn of Ashes 1.5% 0
Fire Aggro 1.5% 0
Fire Astra Cleric 1.5% 1 1-0-0 100.0% 60.0% 50.7% +1.1
Fire Crux Hybrid 1.5% 1 0-1-0 0.0% 40.0% 49.1% -1.4
Fire Crux Merlin 1.5% 0
Fire Erupting 1.5% 1 0-1-0 0.0% 40.0% 48.7% -2.1
Water Arcane 1.5% 0
Water Arisanna 1.5% 1 1-0-0 100.0% 60.0% 50.6% +1.0
Water Astra Cleric 1.5% 0
Water Crux Lorraine 1.5% 1 0-1-0 0.0% 40.0% 49.3% -1.2
Water Crux Merlin 1.5% 0
Water Luxem Assassin 1.5% 1 1-0-0 100.0% 60.0% 50.5% +0.8
Water Overlord 1.5% 0
Wind Dawn of Ashes 1.5% 0
Wind Neos 1.5% 0
Wind Tera Silvie 1.5% 0
Decklists · 8 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 61 cards with non-zero signal (raw numbers, including 61 held back from the grid above)
Card Edge In winner In loser Same Direction
Cleansing Reunion -1.00 0 2 0
Lurking Assailant -1.00 0 2 0
Gildas, Chronicler of Aesa +1.00 2 0 0
Windrider Vanguard -1.00 0 2 0
Life Essence Amulet +1.00 2 0 0
Windmill Engineer +1.00 2 0 0
Trained Hawk -1.00 0 2 0
Favorable Winds -1.00 0 2 0
Swift Recruit -1.00 0 2 0
Aesan Protector +0.50 1 0 1
Tithe Proclamation -0.50 0 1 0
Shimmercloak Assassin -0.50 0 1 1
Heavy Swing -0.50 0 1 0
Scout the Land +0.50 1 0 0
Attune with the Winds -0.50 0 1 1
Stifling Trap -0.50 0 1 1
Eye of Argus +0.50 1 0 1
Ceremonial Stormblade +0.50 1 0 0
Woodland Squirrels +0.50 1 0 1
Vigilant Sentry -0.50 0 1 0
Tonoris, Might of Humanity -0.50 0 1 0
Deflecting Edge +0.50 1 0 0
Cry for Help -0.50 0 1 0
Smoke Bombs -0.50 0 1 1
Tonoris, Lone Mercenary -0.50 0 1 0
Backup Charger -0.50 0 1 1
Nullifying Lantern +0.50 1 0 0
Second Wind +0.50 1 0 0
Ornamental Greatsword -0.50 0 1 1
Bulwark Sword -0.50 0 1 0
Phalanx Captain +0.50 1 0 0
Tariff Ring -0.50 0 1 1
Zephyr +0.50 1 0 1
Crimson Protective Trinket +0.50 1 0 0
Reclaim +0.50 1 0 0
Orchestrated Seizure +0.50 1 0 0
Whirlwind Vizier +0.50 1 0 0
Diablerie +0.50 1 0 0
Blessed Clergy +0.50 1 0 0
Draught of Stamina +0.50 1 0 0
Mechanized Smasher +0.50 1 0 0
Winbless Hurricane Farm -0.50 0 1 0
Dominating Strike +0.50 1 0 0
Vanitas, Obliviate Schemer +0.50 1 0 0
Hurricane Sweep -0.50 0 1 0
Manufacture Cell +0.50 1 0 0
Andronika, Eternal Herald -0.50 0 1 0
Eternal Magistrate -0.50 0 1 0
Cell Vanguard -0.50 0 1 0
Spellshield: Wind +0.50 1 0 0
Lorraine, Blademaster -0.50 0 1 0
Fairy Whispers -0.50 0 1 0
Mercurial Heart +0.50 1 0 0
Innervate Agility +0.50 1 0 0
Water Resonance Bauble +0.00 1 1 0
Viridian Protective Trinket +0.00 1 1 0
Veiling Breeze +0.00 1 1 0
Sword of Seeking +0.00 1 1 0
Rallied Advance +0.00 1 1 0
Lorraine, Wandering Warrior +0.00 1 1 0
Dream Fairy +0.00 1 1 0

JSON: /api/events/6263/archetypes/Wind Allies