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Fire Crux MageTier 2

at Ludo Regionals

decks
5 (3.4% of field)
matches (non-mirror)
31 15-9-7
overall winrate
59.7%
ELO-adjusted winrate
62.3% avg ELO +4.4 per match
expected value
51.5% share-weighted (raw)
EV (ELO-adj)
55.3% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1267 · median 1333 · range 1125–1358 (5 pilots with an ELO rating)
989 Q1 1163 Q3 1353 1685
20% of pilots are in the field's top quartile, 20% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 19.7% 4 0-2-2 25.0% 37.5% 46.6% -2.2
Wind Allies 16.3% 9 6-3-0 66.7% 61.5% 60.2% +4.7
Wind Shadowstrike 14.3% 3 1-0-2 66.7% 57.1% 62.5% +9.3
Fire Crux Hybrid 9.5% 1 0-1-0 0.0% 40.0% 46.5% -5.6
Fire Erupting 6.8% 0
Fire Arcane 6.1% 3 3-0-0 100.0% 71.4% 71.7% +16.2
Fire Aggro 5.4% 5 3-2-0 60.0% 55.6% 54.4% +2.6
Water Ravishing Mill 4.1% 3 1-1-1 50.0% 50.0% 50.3% +0.2
Fire Slimes 3.4% 0
Wind Slimes 2.0% 0
Wind Overlord 1.4% 0
Fire Crux Merlin 0.7% 0
Fire Luxem Assassin 0.7% 0
Fire Ravishing Mill 0.7% 1 0-0-1 50.0% 50.0% 53.2% +5.2
Fire Umbra Ranger 0.7% 1 1-0-0 100.0% 60.0% 57.9% +12.7
Water Allies 0.7% 0
Water Crux Lorraine 0.7% 0
Water Crux Merlin 0.7% 1 0-0-1 50.0% 50.0% 51.1% +1.8
Water Neos 0.7% 0
Water Overlord 0.7% 0
Water Umbra Diana 0.7% 0
Wind Lorraine 0.7% 0
Wind Luxem Assassin 0.7% 0
Wind Tristan 0.7% 0
Decklists · 5 from this event

The 5 public Fire Crux Mage decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 25 cards with non-zero signal (raw numbers, including 25 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Reduce to Ash -1.00 0 1 0
Ghosts of Pendragon -1.00 0 1 0
Viridian Protective Trinket -1.00 0 1 0
Purge in Flames +1.00 1 0 0
Under Fire +1.00 1 0 0
Honorable Vanguard -1.00 0 1 0
Blanche, Sheltering Saint +1.00 1 0 0
Backup Charger +1.00 1 0 0
Savage Slash +1.00 1 0 0
Flame-Rune Swordsman -1.00 0 1 0
Crux Sight -1.00 0 1 0
Disintegrate +1.00 1 0 0
Fast Cure +1.00 1 0 0
Potion Infusion: Seal -1.00 0 1 0
Spark Alight -1.00 0 1 0
Turbo Charge +1.00 1 0 0
Scry the Skies +1.00 1 0 0
Reprogram -1.00 0 1 0
Safeguard Amulet +1.00 1 0 0
Spirit Blade: Ascension -1.00 0 1 0
Incapacitate +1.00 1 0 0
Tariff Ring -1.00 0 1 0
Rending Flames -1.00 0 1 0
Scatter Essence -1.00 0 1 0

JSON: /api/events/7332/archetypes/Fire Crux Mage