← Regional - Knight & Day Games (Las Vegas, NV)

SlimesTier 1

at Regional - Knight & Day Games (Las Vegas, NV)

decks
4 (9.8% of field)
matches (non-mirror)
20 13-4-3
overall winrate
72.5%
ELO-adjusted winrate
59.8% avg ELO +3.7 per match
expected value
61.6% share-weighted (raw)
EV (ELO-adj)
55.8% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1465 · median 1490 · range 1200–1678 (4 pilots with an ELO rating)
994 Q1 1218 Q3 1502 1736
50% of pilots are in the field's top quartile, 25% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Slimes 17.1% 6 5-0-1 91.7% 75.0% 64.6% +7.8
Fire Exia 12.2% 2 2-0-0 100.0% 66.7% 56.4% +6.1
Fire Crux Mage 7.3% 0
Wind Razorgale 7.3% 3 0-2-1 16.7% 35.7% 35.7% -10.7
Fire Luxem Assassin 4.9% 0
Water Silvie 4.9% 1 1-0-0 100.0% 60.0% 52.7% +4.3
Wind Allies 4.9% 2 2-0-0 100.0% 66.7% 58.9% +8.6
Wind Crux Mage 4.9% 1 1-0-0 100.0% 60.0% 61.0% +17.6
Fire Aggro 2.4% 2 0-1-1 25.0% 41.7% 41.4% -8.2
Fire Diana 2.4% 0
Fire Razorgale 2.4% 1 1-0-0 100.0% 60.0% 65.7% +25.2
Water Allies 2.4% 1 0-1-0 0.0% 40.0% 38.8% -18.0
Water Arisanna 2.4% 0
Water Beast 2.4% 0
Water Penguin Mill 2.4% 0
Water Ravishing Mill 2.4% 0
Water Tera Mage 2.4% 0
Wind Shadowstrike 2.4% 1 1-0-0 100.0% 60.0% 61.3% +18.1
Wind Umbra Diana 2.4% 0
Decklists · 4 from this event

The 4 public Slimes decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 17 cards with non-zero signal (raw numbers, including 17 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -0.50 0 1 1
Blissful Calling -0.50 0 1 1
Slime King -0.50 0 1 1
Slimeshield +0.50 1 0 1
Kind Beastcaller -0.50 0 1 1
Lustrous Slime +0.50 1 0 1
Scavenging Raccoon -0.50 0 1 1
Slime Eruption +0.50 1 0 1
Safeguard Amulet -0.50 0 1 1
Escape the Wreckage -0.50 0 1 1
Heavenly Guide +0.50 1 0 0
Blanche, Sheltering Saint -0.50 0 1 0
Slime's Blessing -0.50 0 1 0
Spellshield: Tera +0.50 1 0 0
Tera Sight +0.50 1 0 0
Nullifying Mirror +0.50 1 0 0
Twilight Slime +0.50 1 0 0

JSON: /api/events/13865/archetypes/Slimes