← FTG Mortal Ambition Regional Championship

Fire AggroTier 1

at FTG Mortal Ambition Regional Championship

decks
4 (9.3% of field)
matches (non-mirror)
22 11-10-1
overall winrate
52.3%
ELO-adjusted winrate
51.7% avg ELO +0.6 per match
expected value
50.5% share-weighted (raw)
EV (ELO-adj)
50.8% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1293 · median 1295 · range 1203–1378 (4 pilots with an ELO rating)
989 Q1 1218 Q3 1385 1656
0% of pilots are in the field's top quartile, 25% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Penguin Mill 14.0% 4 1-3-0 25.0% 37.5% 43.8% -4.0
Water Ravishing Mill 14.0% 5 3-1-1 70.0% 61.1% 59.5% +5.5
Slimes 7.0% 1 0-1-0 0.0% 40.0% 39.0% -17.6
Wind Razorgale 7.0% 3 2-1-0 66.7% 57.1% 58.7% +6.5
Wind Shadowstrike 7.0% 2 2-0-0 100.0% 66.7% 62.1% +11.6
Fire Exia 4.7% 1 0-1-0 0.0% 40.0% 38.1% -19.1
Water Crux Mage 4.7% 0
Fire Crux Mage 2.3% 0
Fire Slimes 2.3% 1 1-0-0 100.0% 60.0% 57.5% +12.0
Fire Tera Mage 2.3% 0
Water Arcane Rai 2.3% 0
Water Astra Cleric 2.3% 0
Water Luxem Assassin 2.3% 0
Water Silvie 2.3% 1 1-0-0 100.0% 60.0% 58.3% +13.3
Water Slimes 2.3% 0
Water Tera Mage 2.3% 0
Water Tonoris 2.3% 0
Wind Allies 2.3% 1 0-1-0 0.0% 40.0% 46.3% -6.0
Wind Astra Cleric 2.3% 1 0-1-0 0.0% 40.0% 37.7% -19.6
Wind Diana 2.3% 1 0-1-0 0.0% 40.0% 43.9% -9.8
Wind Jin 2.3% 1 1-0-0 100.0% 60.0% 53.8% +6.1
Decklists · 4 from this event

The 4 public Fire Aggro decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 42 cards with non-zero signal (raw numbers, including 42 held back from the grid above)
Card Edge In winner In loser Same Direction
Flashfire Horse +1.00 1 0 0
Firetuned Automaton +1.00 1 0 0
Reduce to Ash +1.00 1 0 0
Veteran Blazebearer +1.00 1 0 0
Evasive Maneuvers -1.00 0 1 0
Fire Resonance Bauble -1.00 0 1 0
Bertha, Spry Howitzer -1.00 0 1 0
Polkhawk, Boisterous Riot -1.00 0 1 0
Blitz Mage +1.00 1 0 0
Gildas, Chronicler of Aesa +1.00 1 0 0
Quickdraw Piercer -1.00 0 1 0
Heated Vengeance +1.00 1 0 0
Automaton Bomber -1.00 0 1 0
Rococo, Explosive Maven -1.00 0 1 0
Mystic Purifier +1.00 1 0 0
Tonoris, Might of Humanity +1.00 1 0 0
Surging Bolt +1.00 1 0 0
Deflecting Edge +1.00 1 0 0
Smoke Bombs +1.00 1 0 0
Tonoris, Lone Mercenary +1.00 1 0 0
Airship Engineer -1.00 0 1 0
Incendiary Shot -1.00 0 1 0
Creative Shock +1.00 1 0 0
Plated Bullet -1.00 0 1 0
Contraband Revolver -1.00 0 1 0
Scavenging Raccoon +1.00 1 0 0
Hasty Messenger -1.00 0 1 0
Backstep -1.00 0 1 0
Bulwark Sword +1.00 1 0 0
Volatile Fusilier -1.00 0 1 0
Blazing Throw +1.00 1 0 0
Marksman Captain -1.00 0 1 0
Reprogram -1.00 0 1 0
Blazing Charge +1.00 1 0 0
Airship Cannoneer -1.00 0 1 0
Immolation Trap -1.00 0 1 0
Embershield Keeper +1.00 1 0 0
Innervate Fury -1.00 0 1 0
Tempered Steel +1.00 1 0 0
Scorching Strafe -1.00 0 1 0
Fiery Swing +1.00 1 0 0
Impact Hammer +1.00 1 0 0

JSON: /api/events/15420/archetypes/Fire Aggro