← CakeTCG RDO Online Regional

Wind RazorgaleTier 1

at CakeTCG RDO Online Regional

decks
5 (10.6% of field)
matches (non-mirror)
20 10-4-6
overall winrate
65.0%
ELO-adjusted winrate
50.3% avg ELO +0.1 per match
expected value
54.2% share-weighted (raw)
EV (ELO-adj)
50.3% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1434 · median 1464 · range 1325–1543 (5 pilots with an ELO rating)
1090 Q1 1297 Q3 1494 1656
40% of pilots are in the field's top quartile, 0% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Slimes 14.9% 1 1-0-0 100.0% 60.0% 54.4% +7.1
Fire Umbra Guardian 8.5% 2 0-1-1 25.0% 41.7% 44.1% -5.7
Fire Aetherwing 6.4% 2 1-1-0 50.0% 50.0% 47.6% -2.3
Fire Crux Mage 4.3% 1 1-0-0 100.0% 60.0% 52.0% +3.2
Fire Suited 4.3% 0
Fire Suzaku 4.3% 1 1-0-0 100.0% 60.0% 52.8% +4.5
Water Aetherwing 4.3% 3 0-1-2 33.3% 42.9% 43.8% -4.6
Water Exia 4.3% 0
Water Fractal 4.3% 2 1-1-0 50.0% 50.0% 44.9% -4.9
Water Genbu 4.3% 0
Wind Astra Cleric 4.3% 2 1-0-1 75.0% 58.3% 53.1% +2.9
Wind Shadowstrike 4.3% 1 1-0-0 100.0% 60.0% 53.1% +5.0
Wind Wakeup Combo 4.3% 0
Fire Arcane 2.1% 0
Fire Crux Lorraine 2.1% 1 0-0-1 50.0% 50.0% 50.9% +1.5
Fire Luxem Assassin 2.1% 1 0-0-1 50.0% 50.0% 48.5% -2.4
Fire Oblation 2.1% 0
Luxem Mordred 2.1% 1 1-0-0 100.0% 60.0% 52.5% +4.0
Water Allies 2.1% 1 1-0-0 100.0% 60.0% 52.8% +4.5
Water Whirlpool Mill 2.1% 0
Wind Byakko 2.1% 0
Wind Seiryuu 2.1% 1 1-0-0 100.0% 60.0% 55.6% +9.0
Decklists · 5 from this event

The 5 public Wind Razorgale decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 4 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 4 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Tempest Downfall, Stifling Trap, Cyclical Breeze. Losers more often ran: Tend the Land, Nullifying Mirror.

Played more by winners
Tempest Downfall
Winning decks ran 3.2 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 4, the loser ran more in 0, both ran the same in 0.
Stifling Trap
Winning decks ran 2.5 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 1.
Cyclical Breeze
Winning decks ran 3.8 copies on average, losing decks 2.5.
Of 4 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 1.
Innervate Agility
Winning decks ran 2.8 copies on average, losing decks 1.8.
Of 4 mirrors: the winner ran more in 3, the loser ran more in 0, both ran the same in 1.
Floral Arrangement
Winning decks ran 2.0 copies on average, losing decks 1.0.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Unbroken Mustang
Winning decks ran 0.8 copies on average, losing decks 0.5.
Of 4 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 1.
Played more by losers
Tend the Land
Losing decks ran 2.8 copies on average, winning decks 1.2.
Of 4 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 1.
Nullifying Mirror
Losing decks ran 0.8 copies on average, winning decks 0.5.
Of 4 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 1.
Show all 42 cards with non-zero signal (raw numbers, including 32 held back from the grid above)
Card Edge In winner In loser Same Direction
Tempest Downfall +1.00 4 0 0
Stifling Trap +0.75 3 0 1
Cyclical Breeze +0.75 3 0 1
Tend the Land -0.75 0 3 1
Innervate Agility +0.75 3 0 1
Aesan Protector -0.50 0 2 1
Return to the Archive -0.50 0 2 0
Viridian Protective Trinket +0.50 2 0 1
Enfeebling Orb +0.50 2 0 0
Nullifying Lantern -0.50 0 2 0
Eternal Magistrate -0.50 0 2 1
Safeguard Amulet +0.50 2 0 2
The Looking Glass -0.50 0 2 0
Quicksilver Grail +0.50 2 0 0
Dream Fairy -0.50 0 2 2
Three Visits +0.50 2 0 2
Orb of Sealing +0.25 1 0 3
Calming Breeze -0.25 0 1 3
Scout the Land +0.25 1 0 3
Veiling Breeze +0.25 1 0 3
Obscured Offering -0.25 0 1 3
Backup Charger +0.25 1 0 3
Ensnaring Fumes +0.25 1 0 3
Floral Arrangement +0.25 2 1 0
Nullifying Mirror -0.25 1 2 1
Scatter Essence -0.25 0 1 3
Galestream Insight +0.25 1 0 3
Unbroken Mustang +0.25 2 1 0
Beseech the Winds -0.25 0 1 0
Imperial Alchemist -0.25 0 1 0
Combustible Potion -0.25 0 1 0
Harvest Herbs -0.25 0 1 0
Turbo Charge +0.25 1 0 0
Soothing Potion -0.25 0 1 0
Arrow Trap -0.25 0 1 0
Arisanna, Master Alchemist -0.25 0 1 0
Alchemist's Cauldron -0.25 0 1 0
Reclaim +0.00 2 2 0
Polaris, Twinkling Cauldron +0.00 1 1 2
Stifling Gyre +0.00 2 2 0
Zephyr +0.00 1 1 2
Grand Crusader's Ring +0.00 1 1 1

JSON: /api/events/51718/archetypes/Wind Razorgale