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Fire Umbra RangerTier 1

at Michigan ALC Regionals

decks
5 (13.2% of field)
matches (non-mirror)
27 14-13-0
overall winrate
51.9%
ELO-adjusted winrate
50.8% avg ELO +0.3 per match
expected value
46.7% share-weighted (raw)
EV (ELO-adj)
46.6% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1214 · median 1204 · range 1092–1301 (5 pilots with an ELO rating)
1082 Q1 1179 Q3 1350 1637
0% of pilots are in the field's top quartile, 20% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Allies 13.2% 4 0-4-0 0.0% 25.0% 26.1% -15.3
Fire Luxem Assassin 10.5% 2 1-1-0 50.0% 50.0% 50.3% +0.3
Rogue 10.5% 2 0-2-0 0.0% 33.3% 34.4% -14.9
Fire Aggro 7.9% 2 0-2-0 0.0% 33.3% 33.2% -16.1
Fire Crux Mage 7.9% 2 2-0-0 100.0% 66.7% 65.8% +15.2
Fire Erupting 7.9% 3 3-0-0 100.0% 71.4% 70.3% +15.1
Wind Allies 7.9% 2 0-2-0 0.0% 33.3% 33.9% -15.5
Fire Arcane 5.3% 2 2-0-0 100.0% 66.7% 64.6% +14.0
Wind Arcane 5.3% 2 1-1-0 50.0% 50.0% 47.9% -2.0
Fire Crux Hybrid 2.6% 1 1-0-0 100.0% 60.0% 59.3% +14.9
Fire Crux Merlin 2.6% 2 2-0-0 100.0% 66.7% 64.2% +13.6
Fire Neos Tonoris 2.6% 1 1-0-0 100.0% 60.0% 59.6% +15.3
Water Astra Cleric 2.6% 0
Wind Umbra Ranger 2.6% 2 1-1-0 50.0% 50.0% 52.3% +2.2
Decklists · 5 from this event

The 5 public Fire Umbra Ranger decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 45 cards with non-zero signal (raw numbers, including 45 held back from the grid above)
Card Edge In winner In loser Same Direction
Fiery Duelist -1.00 0 2 0
Meltdown -1.00 0 2 0
Incendiary Shot +1.00 2 0 0
Fast Cure +1.00 2 0 0
Spirit of Fire -0.50 0 1 1
Increasing Danger +0.50 1 0 0
Seeker's Rifle -0.50 0 1 1
Viridian Protective Trinket -0.50 0 1 1
Dungeon Guide -0.50 0 1 1
Force Load -0.50 0 1 1
Grand Crusader's Ring -0.50 0 1 1
TaserShot +0.50 1 0 0
Focused Flames -0.50 0 1 1
Umbral Tithe -0.50 0 1 1
Deploy Gunshield -0.50 0 1 1
Blanche, Sheltering Saint +0.50 1 0 0
Airship Engineer -0.50 0 1 1
Nullifying Lantern -0.50 0 1 1
Stalwart Shieldmate -0.50 0 1 1
Tasershot -0.50 0 1 1
Cremation Ritual -0.50 0 1 1
Hasty Messenger -0.50 0 1 1
Airship Cannoneer -0.50 0 1 1
Safeguard Amulet -0.50 0 1 1
Quicksilver Grail -0.50 0 1 1
Tariff Ring -0.50 0 1 1
Carter, Synthetic Reaper -0.50 0 1 1
Bauble of Abundance -0.50 0 1 1
Library Witch +0.50 1 0 0
Flash Grenade +0.50 1 0 0
Penetrator Round +0.50 1 0 0
Trained Sharpshooter +0.50 1 0 0
Quickdraw Piercer +0.50 1 0 0
Imperial Rifleman +0.50 1 0 0
spirit of fire +0.50 1 0 0
Rococo, Explosive Maven +0.50 1 0 0
Anathema's End +0.50 1 0 0
Materialize Munitions +0.50 1 0 0
Lone Gunslinger +0.50 1 0 0
Take Aim +0.50 1 0 0
Prototype Pistol +0.50 1 0 0
Resolute Stand +0.00 1 1 0
Evasive Maneuvers +0.00 1 1 0
False Step +0.00 1 1 0
Reposition +0.00 1 1 0

JSON: /api/events/552/archetypes/Fire Umbra Ranger