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Wind ShadowstrikeTier 1

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decks
7 (20.0% of field)
matches (non-mirror)
33 21-8-4
overall winrate
69.7%
ELO-adjusted winrate
59.1% avg ELO +3.3 per match
expected value
56.9% share-weighted (raw)
EV (ELO-adj)
54.2% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1419 · median 1408 · range 1198–1593 (7 pilots with an ELO rating)
1082 Q1 1154 Q3 1425 1593
29% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 22.9% 6 4-2-0 66.7% 60.0% 58.7% +4.7
Water Ravishing Mill 8.6% 4 1-3-0 25.0% 37.5% 37.9% -7.8
Wind Allies 8.6% 1 0-0-1 50.0% 50.0% 52.4% +3.8
Fire Aggro 5.7% 3 3-0-0 100.0% 71.4% 57.5% +5.6
Fire Erupting 5.7% 4 3-0-1 87.5% 68.8% 62.9% +8.3
Fire Arcane 2.9% 0
Fire Astra Arisanna 2.9% 1 1-0-0 100.0% 60.0% 53.7% +6.0
Fire Crux Mage 2.9% 2 2-0-0 100.0% 66.7% 62.4% +11.9
Water Beast 2.9% 1 0-1-0 0.0% 40.0% 41.9% -13.0
Water Crux Merlin 2.9% 1 1-0-0 100.0% 60.0% 56.4% +10.2
Water Luxem Assassin 2.9% 1 0-0-1 50.0% 50.0% 45.6% -7.0
Wind Luxem Assassin 2.9% 2 2-0-0 100.0% 66.7% 63.2% +12.6
Wind Slice & Dice 2.9% 1 1-0-0 100.0% 60.0% 53.4% +5.4
Wind Slimes 2.9% 2 2-0-0 100.0% 66.7% 62.6% +12.1
Wind Vanitas 2.9% 4 1-2-1 37.5% 43.8% 42.8% -4.6
Decklists · 7 from this event
Mirror Analysis

In 6 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 6 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Zephyr, Penumbral Waltz, Stifling Trap. Losers more often ran: Resolute Stand, Cleansing Reunion, Disorienting Winds.

Played more by winners
Zephyr
Winning decks ran 3.0 copies on average, losing decks 2.3.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 2.
Penumbral Waltz
Winning decks ran 2.3 copies on average, losing decks 1.3.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 2.
Stifling Trap
Winning decks ran 3.7 copies on average, losing decks 3.5.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 2, both ran the same in 1.
Slice and Dice
Winning decks ran 2.2 copies on average, losing decks 1.8.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 2, both ran the same in 1.
Nullifying Lantern
Winning decks ran 0.7 copies on average, losing decks 0.5.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 2, both ran the same in 1.
Assassin's Ripper
Winning decks ran 0.7 copies on average, losing decks 0.5.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 2, both ran the same in 1.
Played more by losers
Resolute Stand
Losing decks ran 2.3 copies on average, winning decks 1.5.
Of 6 mirrors: the loser ran more in 4, the winner ran more in 1, both ran the same in 1.
Cleansing Reunion
Losing decks ran 1.5 copies on average, winning decks 1.0.
Of 6 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 3.
Disorienting Winds
Losing decks ran 1.0 copy on average, winning decks 0.7.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 2, both ran the same in 1.
Veiling Breeze
Losing decks ran 3.7 copies on average, winning decks 3.5.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 2, both ran the same in 1.
Umbra Sight
Losing decks ran 0.7 copies on average, winning decks 0.3.
Of 6 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 3.
Turbo Charge
Losing decks ran 1.5 copies on average, winning decks 1.2.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 2, both ran the same in 1.
Show all 35 cards with non-zero signal (raw numbers, including 15 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -0.50 1 4 1
Beseech the Winds +0.33 2 0 1
Zephyr +0.33 3 1 2
Penumbral Waltz +0.33 3 1 1
Cleansing Reunion -0.17 1 2 1
Disorienting Winds -0.17 2 3 0
Veiling Breeze -0.17 2 3 1
Stifling Trap +0.17 3 2 1
Umbra Sight -0.17 1 2 0
Slice and Dice +0.17 3 2 1
Nullifying Lantern +0.17 3 2 1
Assassin's Ripper +0.17 3 2 1
Inspiring Call +0.17 2 1 0
Shadowstrike +0.17 3 2 1
Turbo Charge -0.17 2 3 1
Blinding Orb -0.17 1 2 0
Chalice of Blood -0.17 2 3 0
Reprogram -0.17 2 3 1
Safeguard Amulet +0.17 3 2 1
Arrow Trap -0.17 2 3 0
Incapacitate +0.17 3 2 1
Tariff Ring -0.17 2 3 0
Mastermind Scheme +0.17 3 2 1
Corhazi Outlook +0.17 3 2 1
Dream Fairy +0.17 3 2 1
Innervate Agility -0.17 2 3 0
Shadow Resonance -0.17 1 2 0
Eternal Magistrate -0.17 1 2 0
Reclaim +0.00 1 1 4
Scout the Land +0.00 3 3 0
Ensnaring Fumes +0.00 3 3 0
Blackmarket Broker +0.00 1 1 4
Accepted Contract +0.00 1 1 0
Sharpening Stone +0.00 1 1 0
Betraying Blade +0.00 1 1 0

JSON: /api/events/5971/archetypes/Wind Shadowstrike