← FTG PTM Regional Championship

Wind SeiryuuTier 1

at FTG PTM Regional Championship

decks
3 (7.9% of field)
matches (non-mirror)
18 8-3-7
overall winrate
63.9%
ELO-adjusted winrate
51.8% avg ELO +0.7 per match
expected value
53.8% share-weighted (raw)
EV (ELO-adj)
51.1% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1488 · median 1449 · range 1389–1624 (3 pilots with an ELO rating)
957 Q1 1190 Q3 1381 1656
100% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Shadowstrike 13.2% 3 1-1-1 50.0% 50.0% 46.1% -2.9
Water Fractal 10.5% 0
Water Genbu 7.9% 1 1-0-0 100.0% 60.0% 61.4% +18.2
Fire Crux Mage 5.3% 2 1-0-1 75.0% 58.3% 54.0% +3.8
Fire Umbra Guardian 5.3% 0
Fire Aggro 2.6% 0
Fire Exia 2.6% 0
Fire Firebloom Burn 2.6% 0
Fire Genbu 2.6% 0
Fire Luxem Assassin 2.6% 0
Fire Oblation 2.6% 1 0-1-0 0.0% 40.0% 47.6% -3.8
Fire Slimes 2.6% 0
Fire Suzaku 2.6% 0
Fire Umbra Alice 2.6% 0
Water Allies 2.6% 2 0-0-2 50.0% 50.0% 43.4% -6.3
Water Astra Ranger 2.6% 1 1-0-0 100.0% 60.0% 52.7% +4.4
Water Crux Assassin 2.6% 1 1-0-0 100.0% 60.0% 51.5% +2.4
Water Luxem Assassin 2.6% 1 0-1-0 0.0% 40.0% 43.2% -10.9
Water Neos 2.6% 0
Water Ravishing Mill 2.6% 2 0-0-2 50.0% 50.0% 43.4% -6.3
Water Tera Mage 2.6% 1 1-0-0 100.0% 60.0% 54.6% +7.4
Wind Allies 2.6% 1 0-0-1 50.0% 50.0% 50.9% +1.4
Wind Chess 2.6% 1 1-0-0 100.0% 60.0% 58.8% +14.1
Wind Exia 2.6% 1 1-0-0 100.0% 60.0% 53.9% +6.3
Wind Umbra Ranger 2.6% 0
Decklists · 3 from this event

The 3 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 17 cards with non-zero signal (raw numbers, including 17 held back from the grid above)
Card Edge In winner In loser Same Direction
Calming Breeze -1.00 0 1 0
Aesan Protector +1.00 1 0 0
Displace -1.00 0 1 0
Ensnaring Fumes +1.00 1 0 0
Verdigris Decree -1.00 0 1 0
Crystallized Destiny -1.00 0 1 0
Spellward Scepter +1.00 1 0 0
Escape the Wreckage -1.00 0 1 0
Scatter Essence +1.00 1 0 0
Regal Inquisition -1.00 0 1 0
Seiryuu's Command -1.00 0 1 0
Scout the Land -1.00 0 1 0
Stolen Chance +1.00 1 0 0
Blanche, Sheltering Saint -1.00 0 1 0
Trained Hawk +1.00 1 0 0
Brackish Lutist -1.00 0 1 0
Brisk Windtrotter +1.00 1 0 0

JSON: /api/events/45068/archetypes/Wind Seiryuu