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Fire Luxem AssassinTier 2

at Aria's Cardshop ALC Regionals

decks
4 (21.1% of field)
matches (non-mirror)
17 4-9-4
overall winrate
35.3%
ELO-adjusted winrate
38.1% avg ELO -4.7 per match
expected value
44.8% share-weighted (raw)
EV (ELO-adj)
44.6% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1277 · median 1271 · range 1205–1361 (4 pilots with an ELO rating)
1135 Q1 1210 Q3 1350 1584
25% of pilots are in the field's top quartile, 25% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 21.1% 6 2-2-2 50.0% 50.0% 48.9% -0.6
Fire Erupting 15.8% 5 2-3-0 40.0% 44.4% 44.2% -3.4
Fire Crux Mage 10.5% 2 0-0-2 50.0% 50.0% 51.3% +1.3
Water Allies 10.5% 1 0-1-0 0.0% 40.0% 39.9% -16.2
Water Umbra Ranger 10.5% 1 0-1-0 0.0% 40.0% 39.9% -16.2
Fire Aggro 5.3% 0
Fire Arcane 5.3% 2 0-2-0 0.0% 33.3% 34.4% -15.0
Wind Crux Lorraine 5.3% 0
Decklists · 4 from this event

The 4 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match (1 draw excluded), here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 12 cards with non-zero signal (raw numbers, including 12 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Water Resonance Bauble +1.00 1 0 0
Uncover the Plot +1.00 1 0 0
Spirit of Serene Water +1.00 1 0 0
Planted Explosive -1.00 0 1 0
Blanche, Sheltering Saint -1.00 0 1 0
Meltdown -1.00 0 1 0
Fracturize +1.00 1 0 0
Vanish from Sight +1.00 1 0 0
Orb of Choking Fumes -1.00 0 1 0
Scry the Skies +1.00 1 0 0
Orb of Regret -1.00 0 1 0

JSON: /api/events/568/archetypes/Fire Luxem Assassin