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Fire Umbra RangerTier 2

at Weatherlight Grand Archive ALC Regionals

decks
9 (11.5% of field)
matches (non-mirror)
52 23-27-2
overall winrate
46.2%
ELO-adjusted winrate
48.1% avg ELO -0.7 per match
expected value
47.0% share-weighted (raw)
EV (ELO-adj)
49.3% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1207 · median 1198 · range 941–1418 (9 pilots with an ELO rating)
941 Q1 1161 Q3 1367 1685
11% of pilots are in the field's top quartile, 33% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Allies 16.7% 8 2-6-0 25.0% 33.3% 41.2% -4.2
Fire Crux Mage 12.8% 10 6-4-0 60.0% 57.1% 54.5% +2.0
Fire Luxem Assassin 12.8% 6 2-3-1 41.7% 45.0% 49.8% -0.1
Wind Allies 11.5% 8 5-3-0 62.5% 58.3% 59.4% +4.5
Fire Aggro 3.8% 4 0-4-0 0.0% 25.0% 26.5% -15.0
Fire Arcane 3.8% 1 1-0-0 100.0% 60.0% 59.9% +15.8
Wind Crux Lorraine 3.8% 3 1-2-0 33.3% 42.9% 47.0% -2.2
Fire Umbra Diana 2.6% 2 1-1-0 50.0% 50.0% 51.5% +1.5
Water Neos 2.6% 0
Wind Lorraine 2.6% 0
Fire Arisanna 1.3% 0
Fire Astra Cleric 1.3% 1 0-0-1 50.0% 50.0% 49.5% -0.8
Fire Crux Merlin 1.3% 2 2-0-0 100.0% 66.7% 61.5% +11.1
Fire Erupting 1.3% 0
Fire Neos 1.3% 0
Fire Tera Tamer 1.3% 1 1-0-0 100.0% 60.0% 56.3% +10.0
Water Astra Cleric 1.3% 2 1-1-0 50.0% 50.0% 46.8% -3.0
Water Crux Mage 1.3% 0
Water Dawn of Ashes 1.3% 0
Water Tera Silvie 1.3% 1 0-1-0 0.0% 40.0% 38.8% -17.9
Wind Neos 1.3% 1 1-0-0 100.0% 60.0% 59.0% +14.4
Wind Tera Silvie 1.3% 1 0-1-0 0.0% 40.0% 40.8% -14.7
Wind Tonoris 1.3% 0
Wind Umbra Ranger 1.3% 1 0-1-0 0.0% 40.0% 40.9% -14.5
Decklists · 9 from this event
Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Increasing Danger, Evasive Maneuvers, Airship Engineer. Losers more often ran: Meltdown, Carter, Synthetic Reaper.

Played more by winners
Increasing Danger
Winning decks ran 2.3 copies on average, losing decks 1.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Evasive Maneuvers
Winning decks ran 1.3 copies on average, losing decks 1.3.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Airship Engineer
Winning decks ran 2.3 copies on average, losing decks 2.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Hasty Messenger
Winning decks ran 1.3 copies on average, losing decks 1.7.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Library Witch
Winning decks ran 2.0 copies on average, losing decks 1.0.
Of 3 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 0.
Played more by losers
Meltdown
Losing decks ran 1.3 copies on average, winning decks 1.0.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Carter, Synthetic Reaper
Losing decks ran 2.7 copies on average, winning decks 1.0.
Of 3 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 0.
Show all 55 cards with non-zero signal (raw numbers, including 48 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +0.67 2 0 1
Spurn to Ash -0.67 0 2 0
Fast Cure -0.67 0 2 1
Cremation Ritual -0.67 0 2 1
False Step -0.67 0 2 1
Backstep -0.67 0 2 1
Chalice of Blood +0.67 2 0 0
Reposition +0.67 2 0 1
Quickdraw Piercer -0.67 0 2 1
Fiery Duelist -0.67 0 2 0
Deploy Gunshield +0.67 2 0 1
Nullifying Lantern +0.67 2 0 1
Increasing Danger +0.33 2 1 0
Evasive Maneuvers +0.33 2 1 0
Violet Haze -0.33 0 1 0
Rocket Jump -0.33 0 1 0
Meltdown -0.33 1 2 0
Airship Engineer +0.33 2 1 0
Demon's Aim +0.33 1 0 1
Creeping Torment -0.33 0 1 0
Hasty Messenger +0.33 2 1 0
Anathema's End -0.33 0 1 0
Carter, Synthetic Reaper -0.33 1 2 0
Prototype Pistol -0.33 0 1 0
Library Witch +0.33 2 1 0
Penetrator Round -0.33 0 1 0
Viridian Protective Trinket +0.33 1 0 2
Dungeon Guide -0.33 0 1 2
Supply Drone -0.33 0 1 0
Grand Crusader's Ring +0.33 1 0 2
Exorcise Curses +0.33 1 0 0
Blastshot Pump -0.33 0 1 2
Incendiary Shot +0.33 1 0 2
Tariff Ring +0.33 1 0 2
Take Aim -0.33 0 1 0
Force Load +0.33 1 0 0
Water Resonance Bauble +0.33 1 0 0
Fire Resonance Bauble +0.33 1 0 0
Gloamspire Lance +0.33 1 0 0
Umbra Sight +0.33 1 0 0
Diana, Cursebreaker +0.33 1 0 0
Wind Resonance Bauble +0.33 1 0 0
Spirit of Serene Fire -0.33 0 1 0
Gawain, Chivalrous Thief -0.33 0 1 0
Trained Sharpshooter +0.33 1 0 0
Safeguard Amulet +0.33 1 0 0
Orb of Regret +0.33 1 0 0
Seeker's Rifle +0.00 1 1 1
Automaton Bomber +0.00 1 1 1
Tithe Proclamation +0.00 1 1 0
Focused Flames +0.00 1 1 0
Umbral Tithe +0.00 1 1 1
Seeking Shot +0.00 1 1 1
Mindbreak Bullet +0.00 1 1 1
Smoke Bombs +0.00 1 1 0

JSON: /api/events/622/archetypes/Fire Umbra Ranger