← Yeti Gaming July 28th Online Regionals
Wind AlliesTier 1
at Yeti Gaming July 28th Online Regionals
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Slimes | 17.4% | 33 | 14-17-2 | 45.5% | 45.9% | 49.5% | -0.2 |
| Wind Shadowstrike | 14.1% | 29 | 16-9-4 | 62.1% | 60.6% | 53.2% | +1.2 |
| Water Ravishing Mill | 7.5% | 10 | 7-3-0 | 70.0% | 64.3% | 53.1% | +1.4 |
| Fire Aggro | 7.0% | 12 | 10-2-0 | 83.3% | 75.0% | 58.9% | +3.8 |
| Fire Crux Hybrid | 6.6% | 10 | 2-6-2 | 30.0% | 35.7% | 45.8% | -1.9 |
| Fire Slimes | 5.6% | 5 | 1-4-0 | 20.0% | 33.3% | 47.4% | -1.5 |
| Water Allies | 4.2% | 10 | 3-6-1 | 35.0% | 39.3% | 45.4% | -2.1 |
| Fire Crux Mage | 2.8% | 4 | 3-1-0 | 75.0% | 62.5% | 53.0% | +1.9 |
| Fire Arcane | 2.3% | 3 | 0-3-0 | 0.0% | 28.6% | 41.2% | -6.6 |
| Wind Luxem Assassin | 1.9% | 4 | 1-1-2 | 50.0% | 50.0% | 49.4% | -0.4 |
| Fire Astra Cleric | 1.4% | 0 | — | — | — | — | — |
| Water Neos | 1.4% | 2 | 2-0-0 | 100.0% | 66.7% | 60.8% | +10.3 |
| Fire Crux Merlin | 0.9% | 0 | — | — | — | — | — |
| Fire Erupting | 0.9% | 3 | 3-0-0 | 100.0% | 71.4% | 56.6% | +4.9 |
| Water Astra Cleric | 0.9% | 1 | 0-0-1 | 50.0% | 50.0% | 50.1% | +0.2 |
| Water Luxem Assassin | 0.9% | 0 | — | — | — | — | — |
| Wind Crux Lorraine | 0.9% | 1 | 0-1-0 | 0.0% | 40.0% | 46.5% | -5.6 |
| Wind Diana | 0.9% | 2 | 0-1-1 | 25.0% | 41.7% | 45.1% | -4.7 |
| Wind Umbra Diana | 0.9% | 2 | 1-0-1 | 75.0% | 58.3% | 53.5% | +3.4 |
| Wind Vanitas | 0.9% | 0 | — | — | — | — | — |
| Crux Mage | 0.5% | 0 | — | — | — | — | — |
| Dawn of Ashes | 0.5% | 0 | — | — | — | — | — |
| Fire Crux Lorraine | 0.5% | 1 | 0-1-0 | 0.0% | 40.0% | 44.5% | -8.9 |
| Fire Luxem Assassin | 0.5% | 0 | — | — | — | — | — |
| Fire Neos Tonoris | 0.5% | 1 | 1-0-0 | 100.0% | 60.0% | 53.9% | +6.2 |
| Fire Slice & Dice | 0.5% | 0 | — | — | — | — | — |
| Fire Umbra Diana | 0.5% | 0 | — | — | — | — | — |
| Fire Umbra Ranger | 0.5% | 2 | 2-0-0 | 100.0% | 66.7% | 55.5% | +5.3 |
| Fire Zander | 0.5% | 0 | — | — | — | — | — |
| Water Beast | 0.5% | 0 | — | — | — | — | — |
| Water Crux Lorraine | 0.5% | 2 | 0-0-2 | 50.0% | 50.0% | 52.6% | +2.5 |
| Water Crux Merlin | 0.5% | 0 | — | — | — | — | — |
| Water Overlord | 0.5% | 1 | 1-0-0 | 100.0% | 60.0% | 54.1% | +6.6 |
| Water Umbra Tristan | 0.5% | 2 | 1-0-1 | 75.0% | 58.3% | 53.8% | +3.7 |
| Wind Arisanna | 0.5% | 0 | — | — | — | — | — |
| Wind Crux Mage | 0.5% | 0 | — | — | — | — | — |
| Wind Lorraine | 0.5% | 2 | 2-0-0 | 100.0% | 66.7% | 55.9% | +5.7 |
| Wind Slice & Dice | 0.5% | 0 | — | — | — | — | — |
| Wind Slimes | 0.5% | 0 | — | — | — | — | — |
| Wind Umbra Tristan | 0.5% | 0 | — | — | — | — | — |
Decklists · 25 from this event
The 25 public Wind Allies decklists from this event, ordered by final placement — click a pilot for the full list.
Mirror Analysis
In 6 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 6 mirrors is borderline; treat these as suggestive, not conclusive.
Winners more often ran: Windrider Vanguard, Esteemed Knight, Trained Sharpshooter. Losers more often ran: Andronika, Eternal Herald, Charged Mannequin, Incapacitate.
Show all 100 cards with non-zero signal (raw numbers, including 80 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Andronika, Eternal Herald | -0.67 | 0 | 4 | 1 | |
| Charged Mannequin | -0.50 | 0 | 3 | 1 | |
| Incapacitate | -0.50 | 0 | 3 | 1 | |
| Reclaim | -0.33 | 1 | 3 | 1 | |
| Rose, Eternal Paragon | -0.33 | 1 | 3 | 0 | |
| Armored Valkyrie | -0.33 | 1 | 3 | 0 | |
| Lurking Assailant | +0.33 | 2 | 0 | 3 | |
| Veiling Breeze | -0.33 | 1 | 3 | 1 | |
| Eye of Argus | -0.33 | 1 | 3 | 1 | |
| Sword of Seeking | -0.33 | 0 | 2 | 3 | |
| Windrider Vanguard | +0.33 | 3 | 1 | 1 | |
| Nullifying Lantern | -0.33 | 1 | 3 | 2 | |
| Manufacture Cell | -0.33 | 1 | 3 | 0 | |
| Ornamental Greatsword | +0.33 | 2 | 0 | 3 | |
| Favorable Winds | -0.33 | 1 | 3 | 0 | |
| Lorraine, Wandering Warrior | -0.33 | 0 | 2 | 3 | |
| Cleansing Reunion | +0.33 | 2 | 0 | 1 | |
| Esteemed Knight | +0.33 | 3 | 1 | 0 | |
| Tithe Proclamation | +0.33 | 2 | 0 | 0 | |
| Trained Sharpshooter | +0.33 | 3 | 1 | 0 | |
| Fire Resonance Bauble | +0.33 | 2 | 0 | 0 | |
| Displace | +0.33 | 2 | 0 | 0 | |
| Vigilant Sentry | +0.33 | 2 | 0 | 1 | |
| Swift Recruit | +0.33 | 3 | 1 | 0 | |
| Aesan Protector | -0.17 | 2 | 3 | 0 | |
| Viridian Protective Trinket | +0.17 | 1 | 0 | 4 | |
| Grand Crusader's Ring | -0.17 | 0 | 1 | 5 | |
| Rallied Advance | -0.17 | 1 | 2 | 2 | |
| Cry for Help | -0.17 | 0 | 1 | 0 | |
| Backup Charger | -0.17 | 1 | 2 | 3 | |
| Wind Resonance Bauble | -0.17 | 1 | 2 | 3 | |
| Cell Vanguard | -0.17 | 1 | 2 | 0 | |
| Lorraine, Blademaster | -0.17 | 1 | 2 | 0 | |
| Reprogram | -0.17 | 1 | 2 | 0 | |
| Fairy Whispers | -0.17 | 1 | 2 | 0 | |
| Zephyr | -0.17 | 1 | 2 | 3 | |
| Prototype Pistol | -0.17 | 0 | 1 | 1 | |
| Windpiercer | -0.17 | 0 | 1 | 1 | |
| Heavy Swing | +0.17 | 1 | 0 | 1 | |
| Diablerie | +0.17 | 1 | 0 | 1 | |
| Attune with the Winds | -0.17 | 1 | 2 | 1 | |
| Tempest Downfall | +0.17 | 2 | 1 | 0 | |
| Tonoris, Lone Mercenary | +0.17 | 1 | 0 | 1 | |
| Life Essence Amulet | +0.17 | 2 | 1 | 0 | |
| Imperial Recruit | +0.17 | 1 | 0 | 0 | |
| Bulwark Sword | +0.17 | 1 | 0 | 1 | |
| Dodge Roll | +0.17 | 1 | 0 | 0 | |
| Crimson Protective Trinket | +0.17 | 1 | 0 | 0 | |
| Song of Nurturing | +0.17 | 1 | 0 | 0 | |
| Seeking Shot | +0.17 | 1 | 0 | 0 | |
| Synthetic Strike | +0.17 | 1 | 0 | 0 | |
| Arrow Trap | +0.17 | 1 | 0 | 0 | |
| Synthetic Core | -0.17 | 0 | 1 | 0 | |
| Turbo Charge | -0.17 | 0 | 1 | 0 | |
| Trained Hawk | -0.17 | 0 | 1 | 0 | |
| Song of Return | +0.17 | 1 | 0 | 0 | |
| Orb of Regret | +0.17 | 1 | 0 | 0 | |
| Worn Diary | +0.17 | 1 | 0 | 0 | |
| Perse, Relentless Raptor | +0.17 | 1 | 0 | 0 | |
| Concealed Marksman | +0.17 | 1 | 0 | 0 | |
| Evasive Maneuvers | +0.17 | 1 | 0 | 0 | |
| Seeker's Rifle | +0.17 | 1 | 0 | 0 | |
| Banner Knight | -0.17 | 0 | 1 | 0 | |
| Scout the Land | -0.17 | 0 | 1 | 0 | |
| Blastshot Pump | +0.17 | 1 | 0 | 0 | |
| Diana, Keen Huntress | +0.17 | 1 | 0 | 0 | |
| Beseech the Winds | -0.17 | 0 | 1 | 0 | |
| Orb of Glitter | -0.17 | 0 | 1 | 0 | |
| Vanish from Sight | -0.17 | 0 | 1 | 0 | |
| Fast Cure | -0.17 | 0 | 1 | 0 | |
| Diana, Deadly Duelist | +0.17 | 1 | 0 | 0 | |
| Veiled Dash | +0.17 | 1 | 0 | 0 | |
| Backstep | +0.17 | 1 | 0 | 0 | |
| Emerald Pistol | +0.17 | 1 | 0 | 0 | |
| Morgan, Soul Guide | -0.17 | 0 | 1 | 0 | |
| Charged Hunter | +0.17 | 1 | 0 | 0 | |
| Turbulent Bullet | +0.17 | 1 | 0 | 0 | |
| Winbless Rangefinder | +0.17 | 1 | 0 | 0 | |
| Rally the Peasants | -0.17 | 0 | 1 | 0 | |
| Skirting Step | +0.17 | 1 | 0 | 0 | |
| Shimmercloak Assassin | +0.00 | 1 | 1 | 4 | |
| Gildas, Chronicler of Aesa | +0.00 | 3 | 3 | 0 | |
| Deflecting Edge | +0.00 | 2 | 2 | 1 | |
| Smoke Bombs | +0.00 | 1 | 1 | 4 | |
| Hurricane Sweep | +0.00 | 1 | 1 | 0 | |
| Second Wind | +0.00 | 2 | 2 | 0 | |
| Eternal Magistrate | +0.00 | 3 | 3 | 0 | |
| Poisoned Coating Oil | +0.00 | 1 | 1 | 3 | |
| Verdigris Decree | +0.00 | 2 | 2 | 1 | |
| Safeguard Amulet | +0.00 | 1 | 1 | 4 | |
| Tariff Ring | +0.00 | 1 | 1 | 4 | |
| Dream Fairy | +0.00 | 2 | 2 | 2 | |
| Water Resonance Bauble | +0.00 | 2 | 2 | 0 | |
| Woodland Squirrels | +0.00 | 1 | 1 | 1 | |
| Tonoris, Might of Humanity | +0.00 | 1 | 1 | 0 | |
| Inspiring Call | +0.00 | 2 | 2 | 0 | |
| Innervate Agility | +0.00 | 1 | 1 | 1 | |
| Phalanx Captain | +0.00 | 1 | 1 | 0 | |
| Windmill Engineer | +0.00 | 1 | 1 | 0 | |
| Drawn Blade | +0.00 | 1 | 1 | 0 |