← Yeti Gaming July 28th Online Regionals

Wind AlliesTier 1

at Yeti Gaming July 28th Online Regionals

decks
25 (11.7% of field)
matches (non-mirror)
142 70-55-17
overall winrate
55.3%
ELO-adjusted winrate
52.0% avg ELO +0.7 per match
expected value
52.2% share-weighted (raw)
EV (ELO-adj)
50.9% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1336 · median 1328 · range 1153–1548 (25 pilots with an ELO rating)
994 Q1 1204 Q3 1396 1656
28% of pilots are in the field's top quartile, 12% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 17.4% 33 14-17-2 45.5% 45.9% 49.5% -0.2
Wind Shadowstrike 14.1% 29 16-9-4 62.1% 60.6% 53.2% +1.2
Water Ravishing Mill 7.5% 10 7-3-0 70.0% 64.3% 53.1% +1.4
Fire Aggro 7.0% 12 10-2-0 83.3% 75.0% 58.9% +3.8
Fire Crux Hybrid 6.6% 10 2-6-2 30.0% 35.7% 45.8% -1.9
Fire Slimes 5.6% 5 1-4-0 20.0% 33.3% 47.4% -1.5
Water Allies 4.2% 10 3-6-1 35.0% 39.3% 45.4% -2.1
Fire Crux Mage 2.8% 4 3-1-0 75.0% 62.5% 53.0% +1.9
Fire Arcane 2.3% 3 0-3-0 0.0% 28.6% 41.2% -6.6
Wind Luxem Assassin 1.9% 4 1-1-2 50.0% 50.0% 49.4% -0.4
Fire Astra Cleric 1.4% 0
Water Neos 1.4% 2 2-0-0 100.0% 66.7% 60.8% +10.3
Fire Crux Merlin 0.9% 0
Fire Erupting 0.9% 3 3-0-0 100.0% 71.4% 56.6% +4.9
Water Astra Cleric 0.9% 1 0-0-1 50.0% 50.0% 50.1% +0.2
Water Luxem Assassin 0.9% 0
Wind Crux Lorraine 0.9% 1 0-1-0 0.0% 40.0% 46.5% -5.6
Wind Diana 0.9% 2 0-1-1 25.0% 41.7% 45.1% -4.7
Wind Umbra Diana 0.9% 2 1-0-1 75.0% 58.3% 53.5% +3.4
Wind Vanitas 0.9% 0
Crux Mage 0.5% 0
Dawn of Ashes 0.5% 0
Fire Crux Lorraine 0.5% 1 0-1-0 0.0% 40.0% 44.5% -8.9
Fire Luxem Assassin 0.5% 0
Fire Neos Tonoris 0.5% 1 1-0-0 100.0% 60.0% 53.9% +6.2
Fire Slice & Dice 0.5% 0
Fire Umbra Diana 0.5% 0
Fire Umbra Ranger 0.5% 2 2-0-0 100.0% 66.7% 55.5% +5.3
Fire Zander 0.5% 0
Water Beast 0.5% 0
Water Crux Lorraine 0.5% 2 0-0-2 50.0% 50.0% 52.6% +2.5
Water Crux Merlin 0.5% 0
Water Overlord 0.5% 1 1-0-0 100.0% 60.0% 54.1% +6.6
Water Umbra Tristan 0.5% 2 1-0-1 75.0% 58.3% 53.8% +3.7
Wind Arisanna 0.5% 0
Wind Crux Mage 0.5% 0
Wind Lorraine 0.5% 2 2-0-0 100.0% 66.7% 55.9% +5.7
Wind Slice & Dice 0.5% 0
Wind Slimes 0.5% 0
Wind Umbra Tristan 0.5% 0
Decklists · 25 from this event
Mirror Analysis

In 6 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 6 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Windrider Vanguard, Esteemed Knight, Trained Sharpshooter. Losers more often ran: Andronika, Eternal Herald, Charged Mannequin, Incapacitate.

Played more by winners
Windrider Vanguard
Winning decks ran 2.7 copies on average, losing decks 2.2.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 2.
Esteemed Knight
Winning decks ran 1.7 copies on average, losing decks 0.5.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 2.
Trained Sharpshooter
Winning decks ran 1.8 copies on average, losing decks 0.5.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 2.
Swift Recruit
Winning decks ran 2.0 copies on average, losing decks 0.3.
Of 6 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 2.
Played more by losers
Andronika, Eternal Herald
Losing decks ran 3.3 copies on average, winning decks 0.7.
Of 6 mirrors: the loser ran more in 4, the winner ran more in 0, both ran the same in 2.
Charged Mannequin
Losing decks ran 2.5 copies on average, winning decks 1.0.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 3.
Incapacitate
Losing decks ran 1.8 copies on average, winning decks 0.5.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 3.
Reclaim
Losing decks ran 2.7 copies on average, winning decks 1.3.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 2.
Rose, Eternal Paragon
Losing decks ran 1.2 copies on average, winning decks 0.3.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 2.
Armored Valkyrie
Losing decks ran 2.2 copies on average, winning decks 0.7.
Of 6 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 2.
Show all 100 cards with non-zero signal (raw numbers, including 80 held back from the grid above)
Card Edge In winner In loser Same Direction
Andronika, Eternal Herald -0.67 0 4 1
Charged Mannequin -0.50 0 3 1
Incapacitate -0.50 0 3 1
Reclaim -0.33 1 3 1
Rose, Eternal Paragon -0.33 1 3 0
Armored Valkyrie -0.33 1 3 0
Lurking Assailant +0.33 2 0 3
Veiling Breeze -0.33 1 3 1
Eye of Argus -0.33 1 3 1
Sword of Seeking -0.33 0 2 3
Windrider Vanguard +0.33 3 1 1
Nullifying Lantern -0.33 1 3 2
Manufacture Cell -0.33 1 3 0
Ornamental Greatsword +0.33 2 0 3
Favorable Winds -0.33 1 3 0
Lorraine, Wandering Warrior -0.33 0 2 3
Cleansing Reunion +0.33 2 0 1
Esteemed Knight +0.33 3 1 0
Tithe Proclamation +0.33 2 0 0
Trained Sharpshooter +0.33 3 1 0
Fire Resonance Bauble +0.33 2 0 0
Displace +0.33 2 0 0
Vigilant Sentry +0.33 2 0 1
Swift Recruit +0.33 3 1 0
Aesan Protector -0.17 2 3 0
Viridian Protective Trinket +0.17 1 0 4
Grand Crusader's Ring -0.17 0 1 5
Rallied Advance -0.17 1 2 2
Cry for Help -0.17 0 1 0
Backup Charger -0.17 1 2 3
Wind Resonance Bauble -0.17 1 2 3
Cell Vanguard -0.17 1 2 0
Lorraine, Blademaster -0.17 1 2 0
Reprogram -0.17 1 2 0
Fairy Whispers -0.17 1 2 0
Zephyr -0.17 1 2 3
Prototype Pistol -0.17 0 1 1
Windpiercer -0.17 0 1 1
Heavy Swing +0.17 1 0 1
Diablerie +0.17 1 0 1
Attune with the Winds -0.17 1 2 1
Tempest Downfall +0.17 2 1 0
Tonoris, Lone Mercenary +0.17 1 0 1
Life Essence Amulet +0.17 2 1 0
Imperial Recruit +0.17 1 0 0
Bulwark Sword +0.17 1 0 1
Dodge Roll +0.17 1 0 0
Crimson Protective Trinket +0.17 1 0 0
Song of Nurturing +0.17 1 0 0
Seeking Shot +0.17 1 0 0
Synthetic Strike +0.17 1 0 0
Arrow Trap +0.17 1 0 0
Synthetic Core -0.17 0 1 0
Turbo Charge -0.17 0 1 0
Trained Hawk -0.17 0 1 0
Song of Return +0.17 1 0 0
Orb of Regret +0.17 1 0 0
Worn Diary +0.17 1 0 0
Perse, Relentless Raptor +0.17 1 0 0
Concealed Marksman +0.17 1 0 0
Evasive Maneuvers +0.17 1 0 0
Seeker's Rifle +0.17 1 0 0
Banner Knight -0.17 0 1 0
Scout the Land -0.17 0 1 0
Blastshot Pump +0.17 1 0 0
Diana, Keen Huntress +0.17 1 0 0
Beseech the Winds -0.17 0 1 0
Orb of Glitter -0.17 0 1 0
Vanish from Sight -0.17 0 1 0
Fast Cure -0.17 0 1 0
Diana, Deadly Duelist +0.17 1 0 0
Veiled Dash +0.17 1 0 0
Backstep +0.17 1 0 0
Emerald Pistol +0.17 1 0 0
Morgan, Soul Guide -0.17 0 1 0
Charged Hunter +0.17 1 0 0
Turbulent Bullet +0.17 1 0 0
Winbless Rangefinder +0.17 1 0 0
Rally the Peasants -0.17 0 1 0
Skirting Step +0.17 1 0 0
Shimmercloak Assassin +0.00 1 1 4
Gildas, Chronicler of Aesa +0.00 3 3 0
Deflecting Edge +0.00 2 2 1
Smoke Bombs +0.00 1 1 4
Hurricane Sweep +0.00 1 1 0
Second Wind +0.00 2 2 0
Eternal Magistrate +0.00 3 3 0
Poisoned Coating Oil +0.00 1 1 3
Verdigris Decree +0.00 2 2 1
Safeguard Amulet +0.00 1 1 4
Tariff Ring +0.00 1 1 4
Dream Fairy +0.00 2 2 2
Water Resonance Bauble +0.00 2 2 0
Woodland Squirrels +0.00 1 1 1
Tonoris, Might of Humanity +0.00 1 1 0
Inspiring Call +0.00 2 2 0
Innervate Agility +0.00 1 1 1
Phalanx Captain +0.00 1 1 0
Windmill Engineer +0.00 1 1 0
Drawn Blade +0.00 1 1 0

JSON: /api/events/7995/archetypes/Wind Allies