← Mox Valley Games AMB Regional

Wind Astra ClericTier 1

at Mox Valley Games AMB Regional

decks
4 (8.5% of field)
matches (non-mirror)
22 10-10-2
overall winrate
50.0%
ELO-adjusted winrate
49.0% avg ELO -0.4 per match
expected value
49.1% share-weighted (raw)
EV (ELO-adj)
48.9% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1379 · median 1329 · range 1241–1616 (4 pilots with an ELO rating)
1004 Q1 1183 Q3 1368 1616
25% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Aggro 10.6% 2 1-1-0 50.0% 50.0% 49.1% -0.8
Fire Crux Mage 10.6% 3 2-1-0 66.7% 57.1% 54.7% +3.5
Water Penguin Mill 10.6% 3 0-2-1 16.7% 35.7% 40.4% -7.2
Water Ravishing Mill 10.6% 2 1-1-0 50.0% 50.0% 51.3% +1.2
Wind Razorgale 8.5% 2 1-1-0 50.0% 50.0% 44.9% -4.9
Fire Exia 6.4% 0
Fire Crux Merlin 4.3% 3 1-1-1 50.0% 50.0% 51.1% +0.8
Water Crux Mage 4.3% 2 1-1-0 50.0% 50.0% 53.9% +3.8
Water Umbra Ranger 4.3% 0
Wind Shadowstrike 4.3% 0
Fire Arcane 2.1% 0
Fire Arisanna 2.1% 0
Slimes 2.1% 1 0-1-0 0.0% 40.0% 38.1% -19.1
Water Allies 2.1% 0
Water Arisanna 2.1% 2 2-0-0 100.0% 66.7% 64.0% +13.4
Water Umbra Tristan 2.1% 0
Wind Dawn of Ashes 2.1% 1 1-0-0 100.0% 60.0% 55.1% +8.1
Wind Diana 2.1% 0
Wind Lorraine 2.1% 1 0-1-0 0.0% 40.0% 41.5% -13.6
Decklists · 4 from this event

The 4 public Wind Astra Cleric decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 19 cards with non-zero signal (raw numbers, including 19 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +1.00 1 0 0
Diablerie +1.00 1 0 0
Viridian Protective Trinket +1.00 1 0 0
Stifling Trap +1.00 1 0 0
Spellshield: Astra -1.00 0 1 0
Dawn's Reversal +1.00 1 0 0
Blanche, Sheltering Saint -1.00 0 1 0
Gentle Respite -1.00 0 1 0
Backup Charger -1.00 0 1 0
Fast Cure -1.00 0 1 0
Meteor Strike -1.00 0 1 0
Lunar Conduit -1.00 0 1 0
Swift Recruit +1.00 1 0 0
Spirit of Serene Wind +1.00 1 0 0
Dream Fairy +1.00 1 0 0
Nascent Barrier -1.00 0 1 0
Potion of Healing -1.00 0 1 0
Cometfall -1.00 0 1 0
Lunar Seer +1.00 1 0 0

JSON: /api/events/16204/archetypes/Wind Astra Cleric