← 貓腳印士林店 HVN 賽季地區賽 Abyssal Heaven Regional

Wind SeiryuuTier 1

at 貓腳印士林店 HVN 賽季地區賽 Abyssal Heaven Regional

decks
15 (5.8% of field)
matches (non-mirror)
105 49-46-10
overall winrate
51.4%
ELO-adjusted winrate
52.8% avg ELO +0.9 per match
expected value
48.6% share-weighted (raw)
EV (ELO-adj)
49.8% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1283 · median 1277 · range 1113–1542 (15 pilots with an ELO rating)
807 Q1 1182 Q3 1367 1694
20% of pilots are in the field's top quartile, 20% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Water Fractal 25.0% 31 16-14-1 53.2% 52.9% 54.1% +1.5
Wind Allies 10.4% 13 4-9-0 30.8% 35.3% 41.0% -3.8
Water Genbu 8.5% 12 8-3-1 70.8% 65.6% 68.6% +8.0
Wind Shadowstrike 8.5% 6 1-3-2 33.3% 40.0% 41.4% -4.6
Fire Aggro 7.3% 4 0-4-0 0.0% 25.0% 26.2% -15.3
Fire Suzaku 6.5% 11 7-3-1 68.2% 63.3% 62.4% +5.4
Wind Razorgale 3.5% 4 1-1-2 50.0% 50.0% 43.1% -4.4
Fire Exia 2.3% 2 1-1-0 50.0% 50.0% 50.8% +0.7
Fire Firebloom Burn 1.9% 1 1-0-0 100.0% 60.0% 58.3% +13.2
Water Allies 1.9% 2 0-2-0 0.0% 33.3% 37.3% -12.2
Wind Luxem Zander 1.9% 2 1-1-0 50.0% 50.0% 47.0% -2.9
Fire Tera Diao Chan 1.5% 1 1-0-0 100.0% 60.0% 57.0% +11.2
Fire Cinderbloom Combo 1.2% 1 1-0-0 100.0% 60.0% 59.5% +15.2
Fire Luxem Assassin 1.2% 3 0-2-1 16.7% 35.7% 36.3% -10.2
Fire Seiryuu 1.2% 1 1-0-0 100.0% 60.0% 59.6% +15.3
Slimes 1.2% 1 0-1-0 0.0% 40.0% 41.2% -14.0
Wind Astra Cleric 1.2% 1 0-0-1 50.0% 50.0% 52.6% +4.2
Fire Crux Mage 0.8% 1 0-1-0 0.0% 40.0% 43.7% -10.1
Fire Umbra Diana 0.8% 0
Water Astra Cleric 0.8% 1 0-0-1 50.0% 50.0% 47.7% -3.7
Wind Byakko 0.8% 0
Wind Lorraine 0.8% 0
Fire Luxem Tamer 0.4% 0
Fire Umbra Ranger 0.4% 0
Fire Wind Vanitas 0.4% 2 2-0-0 100.0% 66.7% 64.4% +13.8
Water Dawn of Ashes 0.4% 0
Water Diao Chan 0.4% 2 2-0-0 100.0% 66.7% 64.8% +14.2
Water Penguin Mill 0.4% 0
Water Ravishing Mill 0.4% 1 1-0-0 100.0% 60.0% 60.5% +16.7
Water Tera Cleric 0.4% 0
Water Tera Silvie 0.4% 0
Water Umbra Diana 0.4% 1 1-0-0 100.0% 60.0% 60.6% +17.0
Wind Beast 0.4% 0
Wind Crux Merlin 0.4% 0
Wind Dawn of Ashes 0.4% 0
Wind Diana 0.4% 0
Wind Exia 0.4% 1 0-1-0 0.0% 40.0% 43.4% -10.5
Wind Overlord 0.4% 0
Wind Slice & Dice 0.4% 0
Wind Umbra Ranger 0.4% 0
Wind Wakeup Combo 0.4% 0
Wind Zander 0.4% 0
Decklists · 15 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 35 cards with non-zero signal (raw numbers, including 35 held back from the grid above)
Card Edge In winner In loser Same Direction
Aesan Protector -1.00 0 2 0
Viridian Protective Trinket -1.00 0 2 0
Stifling Trap -1.00 0 2 0
Bestial Frenzy +1.00 2 0 0
Baby Green Slime -1.00 0 2 0
Cleansing Reunion +0.50 1 0 0
Draught of Stamina +0.50 1 0 1
Grand Crusader's Ring -0.50 0 1 1
Winbless Kiteshield +0.50 1 0 1
Beseech the Winds +0.50 1 0 1
Blanche, Sheltering Saint +0.50 1 0 0
Windmill Engineer -0.50 0 1 1
Advent of the Shenju +0.50 1 0 0
Fairy Whispers -0.50 0 1 1
Scatter Essence -0.50 0 1 1
Byakko's Command +0.50 1 0 1
Art of War +0.50 1 0 0
Seiryuu's Command +0.50 1 0 1
Resolute Stand -0.50 0 1 0
Reclaim -0.50 0 1 0
Scout the Land +0.50 1 0 0
Rousing Rattle Drum -0.50 0 1 0
Cry for Help -0.50 0 1 0
Soothing Disillusion -0.50 0 1 0
Quicksilver Grail +0.50 1 0 0
Arrow Trap +0.50 1 0 0
Zephyr +0.50 1 0 0
Craggy Fatestone +0.50 1 0 0
Disenchant -0.50 0 1 0
Expel the Departed +0.00 1 1 0
Sunblessed Gazelle +0.00 1 1 0
Beastbond Boots +0.00 1 1 0
Safeguard Amulet +0.00 1 1 0
Tariff Ring +0.00 1 1 0
Innervate Agility +0.00 1 1 0

JSON: /api/events/21372/archetypes/Wind Seiryuu