← 貓腳印士林店 HVN 賽季地區賽 Abyssal Heaven Regional
Wind SeiryuuTier 1
at 貓腳印士林店 HVN 賽季地區賽 Abyssal Heaven Regional
Pilot Skill · average
Head-to-Head Matchups
Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.
| Opponent | Their share | Matches | W-L-D | Raw WR | Shrunk WR | Adj WR | ELO Δ/match |
|---|---|---|---|---|---|---|---|
| Water Fractal | 25.0% | 31 | 16-14-1 | 53.2% | 52.9% | 54.1% | +1.5 |
| Wind Allies | 10.4% | 13 | 4-9-0 | 30.8% | 35.3% | 41.0% | -3.8 |
| Water Genbu | 8.5% | 12 | 8-3-1 | 70.8% | 65.6% | 68.6% | +8.0 |
| Wind Shadowstrike | 8.5% | 6 | 1-3-2 | 33.3% | 40.0% | 41.4% | -4.6 |
| Fire Aggro | 7.3% | 4 | 0-4-0 | 0.0% | 25.0% | 26.2% | -15.3 |
| Fire Suzaku | 6.5% | 11 | 7-3-1 | 68.2% | 63.3% | 62.4% | +5.4 |
| Wind Razorgale | 3.5% | 4 | 1-1-2 | 50.0% | 50.0% | 43.1% | -4.4 |
| Fire Exia | 2.3% | 2 | 1-1-0 | 50.0% | 50.0% | 50.8% | +0.7 |
| Fire Firebloom Burn | 1.9% | 1 | 1-0-0 | 100.0% | 60.0% | 58.3% | +13.2 |
| Water Allies | 1.9% | 2 | 0-2-0 | 0.0% | 33.3% | 37.3% | -12.2 |
| Wind Luxem Zander | 1.9% | 2 | 1-1-0 | 50.0% | 50.0% | 47.0% | -2.9 |
| Fire Tera Diao Chan | 1.5% | 1 | 1-0-0 | 100.0% | 60.0% | 57.0% | +11.2 |
| Fire Cinderbloom Combo | 1.2% | 1 | 1-0-0 | 100.0% | 60.0% | 59.5% | +15.2 |
| Fire Luxem Assassin | 1.2% | 3 | 0-2-1 | 16.7% | 35.7% | 36.3% | -10.2 |
| Fire Seiryuu | 1.2% | 1 | 1-0-0 | 100.0% | 60.0% | 59.6% | +15.3 |
| Slimes | 1.2% | 1 | 0-1-0 | 0.0% | 40.0% | 41.2% | -14.0 |
| Wind Astra Cleric | 1.2% | 1 | 0-0-1 | 50.0% | 50.0% | 52.6% | +4.2 |
| Fire Crux Mage | 0.8% | 1 | 0-1-0 | 0.0% | 40.0% | 43.7% | -10.1 |
| Fire Umbra Diana | 0.8% | 0 | — | — | — | — | — |
| Water Astra Cleric | 0.8% | 1 | 0-0-1 | 50.0% | 50.0% | 47.7% | -3.7 |
| Wind Byakko | 0.8% | 0 | — | — | — | — | — |
| Wind Lorraine | 0.8% | 0 | — | — | — | — | — |
| Fire Luxem Tamer | 0.4% | 0 | — | — | — | — | — |
| Fire Umbra Ranger | 0.4% | 0 | — | — | — | — | — |
| Fire Wind Vanitas | 0.4% | 2 | 2-0-0 | 100.0% | 66.7% | 64.4% | +13.8 |
| Water Dawn of Ashes | 0.4% | 0 | — | — | — | — | — |
| Water Diao Chan | 0.4% | 2 | 2-0-0 | 100.0% | 66.7% | 64.8% | +14.2 |
| Water Penguin Mill | 0.4% | 0 | — | — | — | — | — |
| Water Ravishing Mill | 0.4% | 1 | 1-0-0 | 100.0% | 60.0% | 60.5% | +16.7 |
| Water Tera Cleric | 0.4% | 0 | — | — | — | — | — |
| Water Tera Silvie | 0.4% | 0 | — | — | — | — | — |
| Water Umbra Diana | 0.4% | 1 | 1-0-0 | 100.0% | 60.0% | 60.6% | +17.0 |
| Wind Beast | 0.4% | 0 | — | — | — | — | — |
| Wind Crux Merlin | 0.4% | 0 | — | — | — | — | — |
| Wind Dawn of Ashes | 0.4% | 0 | — | — | — | — | — |
| Wind Diana | 0.4% | 0 | — | — | — | — | — |
| Wind Exia | 0.4% | 1 | 0-1-0 | 0.0% | 40.0% | 43.4% | -10.5 |
| Wind Overlord | 0.4% | 0 | — | — | — | — | — |
| Wind Slice & Dice | 0.4% | 0 | — | — | — | — | — |
| Wind Umbra Ranger | 0.4% | 0 | — | — | — | — | — |
| Wind Wakeup Combo | 0.4% | 0 | — | — | — | — | — |
| Wind Zander | 0.4% | 0 | — | — | — | — | — |
Decklists · 15 from this event
Mirror Analysis
In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.
No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.
Show all 35 cards with non-zero signal (raw numbers, including 35 held back from the grid above)
| Card | Edge | In winner | In loser | Same | Direction |
|---|---|---|---|---|---|
| Aesan Protector | -1.00 | 0 | 2 | 0 | |
| Viridian Protective Trinket | -1.00 | 0 | 2 | 0 | |
| Stifling Trap | -1.00 | 0 | 2 | 0 | |
| Bestial Frenzy | +1.00 | 2 | 0 | 0 | |
| Baby Green Slime | -1.00 | 0 | 2 | 0 | |
| Cleansing Reunion | +0.50 | 1 | 0 | 0 | |
| Draught of Stamina | +0.50 | 1 | 0 | 1 | |
| Grand Crusader's Ring | -0.50 | 0 | 1 | 1 | |
| Winbless Kiteshield | +0.50 | 1 | 0 | 1 | |
| Beseech the Winds | +0.50 | 1 | 0 | 1 | |
| Blanche, Sheltering Saint | +0.50 | 1 | 0 | 0 | |
| Windmill Engineer | -0.50 | 0 | 1 | 1 | |
| Advent of the Shenju | +0.50 | 1 | 0 | 0 | |
| Fairy Whispers | -0.50 | 0 | 1 | 1 | |
| Scatter Essence | -0.50 | 0 | 1 | 1 | |
| Byakko's Command | +0.50 | 1 | 0 | 1 | |
| Art of War | +0.50 | 1 | 0 | 0 | |
| Seiryuu's Command | +0.50 | 1 | 0 | 1 | |
| Resolute Stand | -0.50 | 0 | 1 | 0 | |
| Reclaim | -0.50 | 0 | 1 | 0 | |
| Scout the Land | +0.50 | 1 | 0 | 0 | |
| Rousing Rattle Drum | -0.50 | 0 | 1 | 0 | |
| Cry for Help | -0.50 | 0 | 1 | 0 | |
| Soothing Disillusion | -0.50 | 0 | 1 | 0 | |
| Quicksilver Grail | +0.50 | 1 | 0 | 0 | |
| Arrow Trap | +0.50 | 1 | 0 | 0 | |
| Zephyr | +0.50 | 1 | 0 | 0 | |
| Craggy Fatestone | +0.50 | 1 | 0 | 0 | |
| Disenchant | -0.50 | 0 | 1 | 0 | |
| Expel the Departed | +0.00 | 1 | 1 | 0 | |
| Sunblessed Gazelle | +0.00 | 1 | 1 | 0 | |
| Beastbond Boots | +0.00 | 1 | 1 | 0 | |
| Safeguard Amulet | +0.00 | 1 | 1 | 0 | |
| Tariff Ring | +0.00 | 1 | 1 | 0 | |
| Innervate Agility | +0.00 | 1 | 1 | 0 |