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Wind SeiryuuTier 1

at Michigan DTR Regionals

decks
6 (6.9% of field)
matches (non-mirror)
50 29-17-4
overall winrate
62.0%
ELO-adjusted winrate
56.9% avg ELO +2.4 per match
expected value
52.9% share-weighted (raw)
EV (ELO-adj)
52.6% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1449 · median 1400 · range 1301–1689 (6 pilots with an ELO rating)
967 Q1 1171 Q3 1353 1750
50% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 43.7% 17 8-7-2 52.9% 52.4% 53.8% +1.5
Fire Crux Mage 8.0% 6 2-3-1 41.7% 45.0% 50.2% +0.1
Wind Shadowstrike 6.9% 2 0-2-0 0.0% 33.3% 35.4% -14.0
Fire Suited 5.7% 2 2-0-0 100.0% 66.7% 60.4% +10.0
Fire Exia 4.6% 1 0-1-0 0.0% 40.0% 43.1% -11.0
Fire Luxem Assassin 4.6% 1 1-0-0 100.0% 60.0% 58.2% +13.1
Water Allies 4.6% 1 1-0-0 100.0% 60.0% 53.9% +6.2
Fire Crux Lorraine 3.4% 1 1-0-0 100.0% 60.0% 58.2% +13.1
Fire Firebloom Burn 3.4% 2 2-0-0 100.0% 66.7% 56.6% +6.3
Fire Oblation 3.4% 2 1-0-1 75.0% 58.3% 52.4% +2.3
Fire Suzaku 3.4% 0
Horse and Taxes 3.4% 2 1-1-0 50.0% 50.0% 51.6% +1.5
Fire Aggro 2.3% 1 1-0-0 100.0% 60.0% 55.1% +8.2
Water Fractal 2.3% 2 1-1-0 50.0% 50.0% 56.4% +6.1
Water Penguin Mill 2.3% 1 1-0-0 100.0% 60.0% 59.9% +15.8
Fire Arisanna 1.1% 0
Fire Crux Hybrid 1.1% 1 0-1-0 0.0% 40.0% 41.8% -13.1
Fire Neos 1.1% 0
Fire Slimes 1.1% 0
Fire Umbra Guardian 1.1% 0
Water Aetherwing 1.1% 0
Water Astra Ranger 1.1% 2 2-0-0 100.0% 66.7% 57.8% +7.5
Water Genbu 1.1% 1 0-1-0 0.0% 40.0% 36.7% -21.3
Water Tera Kongming 1.1% 0
Water Umbra Guardian 1.1% 0
Water Zander 1.1% 1 1-0-0 100.0% 60.0% 56.1% +9.7
Wind Allies 1.1% 0
Wind Arcane 1.1% 0
Wind Astra Cleric 1.1% 0
Wind Astra Diana 1.1% 1 1-0-0 100.0% 60.0% 56.1% +9.8
Wind Ciel 1.1% 1 1-0-0 100.0% 60.0% 52.4% +3.9
Wind Crux Lorraine 1.1% 0
Wind Diana 1.1% 1 1-0-0 100.0% 60.0% 56.0% +9.6
Wind Tera Silvie 1.1% 0
Wind Umbra Ciel 1.1% 0
Wind Wakeup Combo 1.1% 1 1-0-0 100.0% 60.0% 56.1% +9.8
Decklists · 6 from this event
Mirror Analysis

In 3 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 3 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 3 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 36 cards with non-zero signal (raw numbers, including 36 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand +0.33 1 0 2
Staggering Strike -0.33 0 1 2
Dungeon Guide -0.33 0 1 2
Harness Lightning -0.33 0 1 2
Trained Hawk -0.33 0 1 2
Crystallized Destiny +0.33 1 0 2
Incapacitate -0.33 0 1 0
Brisk Windtrotter -0.33 0 1 2
Innervate Agility -0.33 0 1 2
Scout the Land +0.33 1 0 0
Winbless Kiteshield +0.33 1 0 0
Winds of Destiny +0.33 1 0 0
Wind Resonance Bauble +0.33 1 0 0
Spellward Scepter +0.33 1 0 0
Tithe Proclamation -0.33 0 1 0
Fragmented Spirit of Wind -0.33 0 1 0
Quicksilver Grail -0.33 0 1 0
Zephyr -0.33 0 1 0
Orb of Sealing +0.00 1 1 1
Cleansing Reunion +0.00 1 1 1
Reclaim +0.00 1 1 1
Shimmercloak Assassin +0.00 1 1 1
Displace +0.00 1 1 1
Veiling Breeze +0.00 1 1 1
Stifling Trap +0.00 1 1 1
Beseech the Winds +0.00 1 1 1
Beastbond Boots +0.00 1 1 1
Windmill Engineer +0.00 1 1 1
Fated Keepsake +0.00 1 1 1
Dream Fairy +0.00 1 1 1
Byakko's Command +0.00 1 1 1
Regal Inquisition +0.00 1 1 1
Seiryuu's Command +0.00 1 1 1
Portentous Tanggu +0.00 1 1 0
Safeguard Amulet +0.00 1 1 0
Beseeched Fatestone +0.00 1 1 0

JSON: /api/events/33905/archetypes/Wind Seiryuu