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Fire Crux HybridTier 2

at Mox Valley Games MRC Regional

decks
3 (6.5% of field)
matches (non-mirror)
15 7-7-1
overall winrate
50.0%
ELO-adjusted winrate
51.2% avg ELO +0.5 per match
expected value
49.8% share-weighted (raw)
EV (ELO-adj)
50.0% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1347 · median 1343 · range 1331–1368 (3 pilots with an ELO rating)
1050 Q1 1199 Q3 1336 1525
67% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 17.4% 1 1-0-0 100.0% 60.0% 60.5% +16.8
Wind Shadowstrike 13.0% 3 0-3-0 0.0% 28.6% 31.0% -14.2
Slimes 8.7% 1 0-1-0 0.0% 40.0% 39.6% -16.6
Water Ravishing Mill 8.7% 1 1-0-0 100.0% 60.0% 56.3% +10.1
Water Allies 6.5% 4 3-1-0 75.0% 62.5% 58.4% +5.4
Fire Aggro 4.3% 0
Fire Arcane 4.3% 1 1-0-0 100.0% 60.0% 58.4% +13.5
Fire Slimes 4.3% 2 0-1-1 25.0% 41.7% 50.8% +0.8
Fire Crux Mage 2.2% 1 0-1-0 0.0% 40.0% 40.8% -14.6
Fire Diana 2.2% 0
Fire Luxem Assassin 2.2% 0
Fire Neos 2.2% 0
Fire Ravishing Mill 2.2% 0
Norm Tera Silvie 2.2% 0
Water Astra Cleric 2.2% 0
Water Crux Mage 2.2% 0
Water Luxem Assassin 2.2% 1 1-0-0 100.0% 60.0% 61.2% +17.9
Wind Beast 2.2% 0
Wind Crux Mage 2.2% 0
Wind Overlord 2.2% 0
Decklists · 3 from this event

The 3 public Fire Crux Hybrid decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 22 cards with non-zero signal (raw numbers, including 22 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Reclaim -1.00 0 1 0
Reduce to Ash -1.00 0 1 0
Under Fire +1.00 1 0 0
Spurn to Ash +1.00 1 0 0
Focused Flames -1.00 0 1 0
Honorable Vanguard -1.00 0 1 0
Devastating Blow -1.00 0 1 0
Flame-Rune Swordsman +1.00 1 0 0
Nullifying Lantern +1.00 1 0 0
Sudden Steel +1.00 1 0 0
Fast Cure +1.00 1 0 0
Potion Infusion: Seal +1.00 1 0 0
Cremation Ritual +1.00 1 0 0
Favorable Winds -1.00 0 1 0
Hasty Messenger +1.00 1 0 0
Spark Alight -1.00 0 1 0
Safeguard Amulet -1.00 0 1 0
Scatter Essence +1.00 1 0 0
Chilling Touch -1.00 0 1 0
Crimson Protective Trinket -1.00 0 1 0
Library Witch -1.00 0 1 0

JSON: /api/events/5254/archetypes/Fire Crux Hybrid