← 2024/04/27 Taiwan Regionals by.GtCT

Fire Umbra RangerTier 2

at 2024/04/27 Taiwan Regionals by.GtCT

decks
10 (10.9% of field)
matches (non-mirror)
56 22-31-3
overall winrate
42.0%
ELO-adjusted winrate
45.8% avg ELO -1.4 per match
expected value
45.7% share-weighted (raw)
EV (ELO-adj)
48.1% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1242 · median 1221 · range 1122–1523 (10 pilots with an ELO rating)
1043 Q1 1173 Q3 1390 1685
10% of pilots are in the field's top quartile, 30% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Wind Allies 17.4% 12 4-7-1 37.5% 40.6% 44.3% -2.4
Fire Crux Mage 13.0% 14 6-8-0 42.9% 44.4% 46.5% -1.5
Fire Luxem Assassin 12.0% 8 4-4-0 50.0% 50.0% 54.4% +2.1
Fire Crux Hybrid 7.6% 2 0-0-2 50.0% 50.0% 51.7% +1.6
Water Allies 6.5% 3 0-3-0 0.0% 28.6% 32.5% -13.1
Fire Aggro 5.4% 3 2-1-0 66.7% 57.1% 58.3% +6.2
Fire Arcane 5.4% 2 2-0-0 100.0% 66.7% 67.0% +16.3
Fire Erupting 5.4% 7 2-5-0 28.6% 36.4% 35.8% -7.1
Wind Crux Lorraine 3.3% 0
Fire Crux Merlin 2.2% 0
Wind Crux Mage 2.2% 0
Wind Tera Silvie 2.2% 1 0-1-0 0.0% 40.0% 40.0% -15.9
Fire Crux Lorraine 1.1% 1 1-0-0 100.0% 60.0% 60.2% +16.3
Fire Neos Tonoris 1.1% 0
Fire Tera Silvie 1.1% 1 1-0-0 100.0% 60.0% 57.5% +12.0
Water Astra Cleric 1.1% 1 0-1-0 0.0% 40.0% 42.8% -11.6
Water Luxem Assassin 1.1% 1 0-1-0 0.0% 40.0% 41.0% -14.5
Water Neos Tonoris 1.1% 0
Decklists · 10 from this event
Mirror Analysis

In 5 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 5 mirrors is borderline; treat these as suggestive, not conclusive.

Winners more often ran: Increasing Danger, Deploy Gunshield, Carter, Synthetic Reaper. Losers more often ran: Airship Engineer, Umbral Tithe, Water Resonance Bauble.

Played more by winners
Increasing Danger
Winning decks ran 2.8 copies on average, losing decks 1.6.
Of 5 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 1.
Deploy Gunshield
Winning decks ran 3.2 copies on average, losing decks 3.0.
Of 5 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 1.
Carter, Synthetic Reaper
Winning decks ran 3.6 copies on average, losing decks 2.4.
Of 5 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 1.
Tithe Proclamation
Winning decks ran 0.4 copies on average, losing decks 0.2.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Shadecursed Hunter
Winning decks ran 1.0 copy on average, losing decks 0.4.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Smoke Bombs
Winning decks ran 0.4 copies on average, losing decks 0.2.
Of 5 mirrors: the winner ran more in 2, the loser ran more in 1, both ran the same in 2.
Played more by losers
Airship Engineer
Losing decks ran 3.2 copies on average, winning decks 1.2.
Of 5 mirrors: the loser ran more in 4, the winner ran more in 0, both ran the same in 1.
Umbral Tithe
Losing decks ran 2.2 copies on average, winning decks 1.4.
Of 5 mirrors: the loser ran more in 4, the winner ran more in 1, both ran the same in 0.
Water Resonance Bauble
Losing decks ran 0.6 copies on average, winning decks 0.0.
Of 5 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 2.
Wind Resonance Bauble
Losing decks ran 0.6 copies on average, winning decks 0.0.
Of 5 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 2.
Safeguard Amulet
Losing decks ran 0.6 copies on average, winning decks 0.0.
Of 5 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 2.
Resolute Stand
Losing decks ran 3.2 copies on average, winning decks 2.0.
Of 5 mirrors: the loser ran more in 3, the winner ran more in 1, both ran the same in 1.
Show all 65 cards with non-zero signal (raw numbers, including 45 held back from the grid above)
Card Edge In winner In loser Same Direction
Airship Engineer -0.80 0 4 1
Umbral Tithe -0.60 1 4 0
Water Resonance Bauble -0.60 0 3 0
Wind Resonance Bauble -0.60 0 3 0
Safeguard Amulet -0.60 0 3 0
Resolute Stand -0.40 1 3 1
Flash Grenade -0.40 0 2 3
Increasing Danger +0.40 3 1 1
Evasive Maneuvers -0.40 1 3 1
Crimson Tear -0.40 1 3 0
Gloamspire Lance +0.40 2 0 2
Deploy Gunshield +0.40 3 1 1
Stalwart Shieldmate -0.40 0 2 3
Fast Cure +0.40 2 0 3
Seeking Shot -0.40 1 3 0
False Step -0.40 1 3 1
Tariff Ring -0.40 0 2 3
Carter, Synthetic Reaper +0.40 3 1 1
Lurking Assailant -0.40 0 2 0
Blanche, Sheltering Saint -0.40 0 2 0
Tempered Steel +0.40 2 0 0
Force Load +0.40 2 0 0
Focused Flames +0.40 2 0 0
Umbra Sight +0.40 2 0 0
Spirit of Fire -0.20 0 1 4
Tithe Proclamation +0.20 2 1 0
Shadecursed Hunter +0.20 2 1 0
Smoke Bombs +0.20 2 1 0
Creative Shock -0.20 0 1 4
Nullifying Lantern -0.20 1 2 2
Diana, Duskstalker -0.20 0 1 4
Gloamspire, Black Market +0.20 2 1 0
Backstep -0.20 2 3 0
Relentless Hexchaser +0.20 2 1 0
Quicksilver Grail +0.20 1 0 1
Spirit of Serene Fire +0.20 2 1 1
Reposition +0.20 3 2 0
Mindbreak Bullet +0.20 3 2 0
Bauble of Abundance -0.20 0 1 4
Library Witch -0.20 2 3 0
Hasty Messenger +0.20 2 1 0
Chalice of Blood +0.20 1 0 0
Quickdraw Piercer +0.20 1 0 0
Rococo, Explosive Maven +0.20 1 0 0
Fire Resonance Bauble -0.20 0 1 0
Serum of Wisdom -0.20 0 1 0
Honorable Vanguard -0.20 0 1 0
Prototype Pistol -0.20 0 1 0
Airship Cannoneer +0.20 1 0 0
Fiery Duelist +0.20 1 0 0
Crimson Protective Trinket +0.20 1 0 0
Penetrator Round +0.20 1 0 0
Load Soul +0.20 1 0 0
Violet Haze +0.20 1 0 0
Take Cover +0.20 1 0 0
Vanish from Sight +0.20 1 0 0
Diana, Cursebreaker +0.20 1 0 0
Fireworks Display +0.20 1 0 0
Automaton Bomber +0.00 2 2 1
Meltdown +0.00 1 1 1
Incendiary Shot +0.00 2 2 1
Morgan, Soul Guide +0.00 2 2 0
Cremation Ritual +0.00 1 1 0
Blastshot Pump +0.00 1 1 2
Demon's Aim +0.00 1 1 0

JSON: /api/events/1733/archetypes/Fire Umbra Ranger