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Wind AlliesTier 2

at Scry Games DTR Regional

decks
10 (9.0% of field)
matches (non-mirror)
70 22-42-6
overall winrate
35.7%
ELO-adjusted winrate
41.7% avg ELO -2.8 per match
expected value
41.9% share-weighted (raw)
EV (ELO-adj)
45.0% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1177 · median 1176 · range 936–1408 (10 pilots with an ELO rating)
936 Q1 1149 Q3 1355 1685
20% of pilots are in the field's top quartile, 40% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 17.1% 9 1-7-1 16.7% 26.9% 36.8% -6.1
Fire Aggro 14.4% 9 3-5-1 38.9% 42.3% 43.0% -3.2
Wind Shadowstrike 7.2% 5 3-1-1 70.0% 61.1% 59.8% +5.6
Fire Crux Mage 6.3% 2 1-1-0 50.0% 50.0% 51.7% +1.6
Fire Suzaku 6.3% 4 0-4-0 0.0% 25.0% 30.2% -12.7
Fire Luxem Assassin 3.6% 4 0-3-1 12.5% 31.2% 37.7% -7.9
Water Fractal 3.6% 3 2-1-0 66.7% 57.1% 55.5% +4.1
Wind Seiryuu 3.6% 0
Fire Firebloom Burn 2.7% 1 0-1-0 0.0% 40.0% 44.7% -8.5
Fire Slimes 2.7% 2 1-1-0 50.0% 50.0% 53.0% +2.9
Fire Suited 2.7% 2 0-2-0 0.0% 33.3% 35.9% -13.6
Fire Umbra Ranger 2.7% 4 2-2-0 50.0% 50.0% 51.5% +1.0
Wind Astra Cleric 2.7% 4 1-3-0 25.0% 37.5% 37.1% -8.3
Wind Razorgale 2.7% 3 2-1-0 66.7% 57.1% 53.7% +2.8
Fire Byakko 1.8% 0
Fire Crux Lorraine 1.8% 1 1-0-0 100.0% 60.0% 59.7% +15.5
Fire Exia 1.8% 1 0-1-0 0.0% 40.0% 41.9% -12.9
Water Allies 1.8% 1 1-0-0 100.0% 60.0% 58.5% +13.5
Water Genbu 1.8% 0
Water Slimes 1.8% 0
Water Tera Kongming 1.8% 3 1-1-1 50.0% 50.0% 55.2% +3.9
Fire Cinderbloom Combo 0.9% 1 1-0-0 100.0% 60.0% 58.1% +13.0
Fire Crux Hybrid 0.9% 0
Fire Oblation 0.9% 1 0-1-0 0.0% 40.0% 42.5% -12.0
Fire Polkhawk 0.9% 1 0-0-1 50.0% 50.0% 49.7% -0.5
Fire Seiryuu 0.9% 0
Fire Tonoris 0.9% 1 0-1-0 0.0% 40.0% 42.9% -11.4
Fire Umbra Guardian 0.9% 1 0-1-0 0.0% 40.0% 41.3% -13.8
Slimes 0.9% 0
Water Aetherwing 0.9% 1 0-1-0 0.0% 40.0% 43.1% -11.1
Water Astra Arisanna 0.9% 1 1-0-0 100.0% 60.0% 59.5% +15.2
Water Astra Ranger 0.9% 0
Water Kongming 0.9% 2 0-2-0 0.0% 33.3% 42.3% -7.4
Water Tera Tamer 0.9% 0
Water Umbra Ciel 0.9% 2 1-1-0 50.0% 50.0% 48.4% -1.6
Wind Exia Jin 0.9% 1 0-1-0 0.0% 40.0% 42.6% -11.8
Wind Silvie 0.9% 0
Decklists · 10 from this event
Mirror Analysis

In 2 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 2 mirrors is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 2 mirrors we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 82 cards with non-zero signal (raw numbers, including 82 held back from the grid above)
Card Edge In winner In loser Same Direction
Aesan Protector +1.00 2 0 0
Tithe Proclamation -1.00 0 2 0
Ghostsight Mare -1.00 0 2 0
Heavy Swing +1.00 2 0 0
Unbroken Mustang +1.00 2 0 0
Ordinary Horse -1.00 0 2 0
Stolid Vanguard -1.00 0 2 0
Inspiring Call -1.00 0 2 0
Bulwark Sword +1.00 2 0 0
Shu Frontliner -1.00 0 2 0
Lorraine, Blademaster -1.00 0 2 0
Unrelenting Warden +1.00 2 0 0
Phalanx Captain -1.00 0 2 0
Brisk Windtrotter -1.00 0 2 0
Zephyr +1.00 2 0 0
Lorraine, Wandering Warrior -1.00 0 2 0
Reckless Slash -1.00 0 2 0
Rebounding Gust -0.50 0 1 0
Reclaim +0.50 1 0 0
Rose, Eternal Paragon +0.50 1 0 0
Staggering Strike +0.50 1 0 0
Determined Spearman -0.50 0 1 0
Grande Aiguille +0.50 1 0 0
Ouragan Sentinel +0.50 1 0 0
Veiling Breeze +0.50 1 0 0
Stifling Trap +0.50 1 0 0
Ciel, Mirage's Grave +0.50 1 0 0
Grand Crusader's Ring +0.50 1 0 0
Ceremonial Stormblade -0.50 0 1 0
Leporine Masque +0.50 1 0 0
Lamentation's Toll +0.50 1 0 0
Sword of Seeking -0.50 0 1 1
Honorable Vanguard -0.50 0 1 0
Windrider Vanguard -0.50 0 1 1
Manxome Armoire +0.50 1 0 0
Deflecting Edge -0.50 0 1 1
Backup Charger +0.50 1 0 0
Life Essence Amulet -0.50 0 1 1
Guan Yu, Prime Exemplar +0.50 1 0 0
Rafale's Slash +0.50 1 0 0
Windmill Engineer +0.50 1 0 0
Scavenging Raccoon +0.50 1 0 0
Ciel, Loyal Valet +0.50 1 0 0
Trained Hawk -0.50 0 1 1
Wind Resonance Bauble -0.50 0 1 1
Ornamental Greatsword -0.50 0 1 1
Ciel, Omenbringer +0.50 1 0 0
Chalice of Blood +0.50 1 0 0
Tariff Ring -0.50 0 1 1
Nullifying Mirror +0.50 1 0 0
Dream Fairy +0.50 1 0 0
Censer of Restful Peace +0.50 1 0 0
Wulin Lancer -0.50 0 1 0
Chrysalis, Hazy Caterpillar +0.50 1 0 0
Nocturnal Blossom +0.50 1 0 0
Armored Valkyrie +0.50 1 0 0
Vanguard's Reversal +0.50 1 0 0
Water Resonance Bauble +0.50 1 0 0
Lurking Assailant -0.50 0 1 0
Savage Attack +0.50 1 0 0
Charged Mannequin +0.50 1 0 0
Vigilant Sentry +0.50 1 0 0
Woodland Squirrels +0.50 1 0 0
Tonoris, Might of Humanity +0.50 1 0 0
Rearing Rebound -0.50 0 1 0
Powercharged Shield +0.50 1 0 0
Smoke Bombs +0.50 1 0 0
Tonoris, Lone Mercenary +0.50 1 0 0
Savage Slash -0.50 0 1 0
Bandage Wound +0.50 1 0 0
Defender's Maul +0.50 1 0 0
Manufacture Cell +0.50 1 0 0
Second Wind +0.50 1 0 0
Stalwart Shieldmate -0.50 0 1 0
Poisoned Coating Oil -0.50 0 1 0
Bauble of Abundance -0.50 0 1 0
Warrior's Longsword -0.50 0 1 0
Take Point +0.50 1 0 0
Shimmercloak Assassin +0.00 1 1 0
Fire Resonance Bauble +0.00 1 1 0
Favorable Winds +0.00 1 1 0
Fairy Whispers +0.00 1 1 0

JSON: /api/events/31375/archetypes/Wind Allies