← 10/12 TGCShuffle Regional

Wind Wakeup ComboTier 2

at 10/12 TGCShuffle Regional

decks
2 (3.1% of field)
matches (non-mirror)
10 2-4-4
overall winrate
40.0%
ELO-adjusted winrate
48.9% avg ELO -0.5 per match
expected value
45.6% share-weighted (raw)
EV (ELO-adj)
47.8% share-weighted (skill-controlled)
Pilot Skill ↓ low
mean ELO 1224 · median 1224 · range 1215–1233 (2 pilots with an ELO rating)
1002 Q1 1214 Q3 1406 1730
0% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by lower-rated players — its raw winrate may understate how good it is.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Crux Lorraine 14.1% 0
Wind Shadowstrike 14.1% 2 0-2-0 0.0% 33.3% 35.1% -14.3
Fire Suzaku 10.9% 1 1-0-0 100.0% 60.0% 61.7% +18.7
Water Fractal 7.8% 2 0-1-1 25.0% 41.7% 44.7% -5.1
Water Aetherwing 6.2% 0
Wind Seiryuu 6.2% 0
Water Allies 4.7% 0
Water Genbu 4.7% 1 0-0-1 50.0% 50.0% 54.5% +7.2
Fire Aggro 3.1% 0
Fire Crux Mage 3.1% 0
Fire Firebloom Burn 1.6% 1 0-0-1 50.0% 50.0% 49.2% -1.2
Fire Luxem Assassin 1.6% 0
Fire Neos 1.6% 0
Fire Oblation 1.6% 0
Fire Ravishing Mill 1.6% 0
Fire Suited 1.6% 0
Fire Tera Diao Chan 1.6% 0
Slimes 1.6% 1 1-0-0 100.0% 60.0% 59.5% +15.1
Water Astra Cleric 1.6% 2 0-1-1 25.0% 41.7% 46.9% -3.0
Water Umbra Ciel 1.6% 0
Wind Byakko 1.6% 0
Wind Crux Lorraine 1.6% 0
Wind Crux Mage 1.6% 0
Wind Razorgale 1.6% 0
Wind Tonoris 1.6% 0
Decklists · 2 from this event

The 2 public Wind Wakeup Combo decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 22 cards with non-zero signal (raw numbers, including 22 held back from the grid above)
Card Edge In winner In loser Same Direction
Ranger Boots -1.00 0 1 0
Perse, Relentless Raptor -1.00 0 1 0
Concealed Marksman +1.00 1 0 0
Water Resonance Bauble +1.00 1 0 0
Fire Resonance Bauble +1.00 1 0 0
Staggering Strike -1.00 0 1 0
Draught of Stamina +1.00 1 0 0
Aether's Embrace -1.00 0 1 0
Stifling Trap -1.00 0 1 0
Eye of Argus +1.00 1 0 0
Coronation Ceremony -1.00 0 1 0
Tristan, Underhanded -1.00 0 1 0
Beseech the Winds -1.00 0 1 0
Cry for Help -1.00 0 1 0
Smoke Bombs +1.00 1 0 0
Wind Resonance Bauble +1.00 1 0 0
Turbo Charge +1.00 1 0 0
Dodge Roll +1.00 1 0 0
Zephyr -1.00 0 1 0
Mad Hatter, Morose Heritor +1.00 1 0 0
Zander, Prepared Scout +1.00 1 0 0
Death Essence Amulet -1.00 0 1 0

JSON: /api/events/32466/archetypes/Wind Wakeup Combo