← DTR STORE CHAMPS

Fire Luxem AssassinTier 1

at DTR STORE CHAMPS

decks
4 (8.0% of field)
matches (non-mirror)
27 13-9-5
overall winrate
57.4%
ELO-adjusted winrate
53.5% avg ELO +1.3 per match
expected value
49.7% share-weighted (raw)
EV (ELO-adj)
49.3% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1412 · median 1420 · range 1164–1642 (4 pilots with an ELO rating)
936 Q1 1141 Q3 1360 1642
75% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 28.0% 5 1-3-1 30.0% 38.9% 42.5% -4.3
Fire Aggro 12.0% 2 1-1-0 50.0% 50.0% 42.3% -7.4
Fire Crux Mage 10.0% 2 1-1-0 50.0% 50.0% 54.3% +4.2
Wind Allies 10.0% 3 2-0-1 83.3% 64.3% 63.1% +9.8
Fire Suzaku 8.0% 4 2-2-0 50.0% 50.0% 45.7% -2.8
Wind Seiryuu 6.0% 3 1-1-1 50.0% 50.0% 53.9% +2.9
Wind Shadowstrike 6.0% 0
Fire Umbra Ranger 4.0% 1 1-0-0 100.0% 60.0% 57.9% +12.7
Slimes 4.0% 1 0-0-1 50.0% 50.0% 48.1% -3.0
Water Allies 4.0% 1 1-0-0 100.0% 60.0% 54.5% +7.3
Water Fractal 4.0% 1 1-0-0 100.0% 60.0% 53.9% +6.3
Water Genbu 4.0% 0
Fire Polkhawk 2.0% 0
Fire Suited 2.0% 1 0-1-0 0.0% 40.0% 36.8% -21.1
Fire Umbra Guardian 2.0% 1 0-0-1 50.0% 50.0% 53.9% +6.3
Water Astra Ranger 2.0% 1 1-0-0 100.0% 60.0% 59.5% +15.2
Water Slimes 2.0% 0
Water Tera Silvie 2.0% 0
Wind Razorgale 2.0% 1 1-0-0 100.0% 60.0% 57.7% +12.3
Decklists · 4 from this event

The 4 public Fire Luxem Assassin decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 19 cards with non-zero signal (raw numbers, including 19 held back from the grid above)
Card Edge In winner In loser Same Direction
Uncover the Plot -1.00 0 1 0
Planted Explosive +1.00 1 0 0
Peaceful Reunion -1.00 0 1 0
Heavenly Guide +1.00 1 0 0
Excalibur, Cleansing Light -1.00 0 1 0
Mercenary's Blade -1.00 0 1 0
Backup Charger +1.00 1 0 0
Vanish from Sight -1.00 0 1 0
Striking Illuminance +1.00 1 0 0
Turbo Charge +1.00 1 0 0
Crystallized Destiny +1.00 1 0 0
Exploit Vulnerability +1.00 1 0 0
Varuckan Acolyte +1.00 1 0 0
Thieving Cut +1.00 1 0 0
Nullifying Mirror -1.00 0 1 0
Censer of Restful Peace -1.00 0 1 0
Juggle Knives -1.00 0 1 0
Regal Inquisition +1.00 1 0 0
Portentous Tanggu +1.00 1 0 0

JSON: /api/events/32789/archetypes/Fire Luxem Assassin